[Telepathy-commits] [telepathy-qt4/master] Improved debug output
Stefan Eilers
stefan.eilers at basyskom.de
Tue Jan 27 07:57:59 PST 2009
---
TelepathyQt4/Prototype/ContactManager.cpp | 13 +++++++------
TelepathyQt4/Prototype/PresenceManager.cpp | 7 +++++--
2 files changed, 12 insertions(+), 8 deletions(-)
diff --git a/TelepathyQt4/Prototype/ContactManager.cpp b/TelepathyQt4/Prototype/ContactManager.cpp
index 81b9027..79cd0a6 100644
--- a/TelepathyQt4/Prototype/ContactManager.cpp
+++ b/TelepathyQt4/Prototype/ContactManager.cpp
@@ -719,13 +719,14 @@ void ContactManager::slotMembersChanged(const QString& message,
{
Q_UNUSED(actor);
Q_UNUSED(reason);
-// Q_UNUSED(message);
-// qDebug() << "Members Changed" << message << "Actor" << actor << "Reason" <<reason;
-// qDebug() << "Members Added" << members_added.size();
-// qDebug() << "Members Removed" << members_removed.size();
-// qDebug() << "Members Local Pending" << local_pending.size();
-// qDebug() << "Members Remote Pending" << remote_pending.size();
+#ifdef ENABLE_DEBUG_OUTPUT_
+ qDebug() << "Members Changed" << message << "Actor" << actor << "Reason" <<reason;
+ qDebug() << "Members Added" << members_added.size();
+ qDebug() << "Members Removed" << members_removed.size();
+ qDebug() << "Members Local Pending" << local_pending.size();
+ qDebug() << "Members Remote Pending" << remote_pending.size();
+#endif
// Figure out handles that we need to look up.
// Batch them up to minimize roundtrips.
diff --git a/TelepathyQt4/Prototype/PresenceManager.cpp b/TelepathyQt4/Prototype/PresenceManager.cpp
index 7c19465..078fb45 100644
--- a/TelepathyQt4/Prototype/PresenceManager.cpp
+++ b/TelepathyQt4/Prototype/PresenceManager.cpp
@@ -373,7 +373,7 @@ Telepathy::SimpleContactPresences PresenceManager::presencesForContacts( const Q
contact=contacts.at( i);
#ifdef ENABLE_DEBUG_OUTPUT_
- qDebug() << "Contact "<< key << "Status" <<presences.value( key ).status << "Message:" << presences.value( key ).statusMessage;
+ qDebug() << "Contact "<< key << "Type:" << contact->type() << "Status" <<presences.value( key ).status << "Message:" << presences.value( key ).statusMessage;
#endif
if (contact->telepathyHandle()==key)
{
@@ -436,6 +436,9 @@ Telepathy::SimpleContactPresences PresenceManager::presencesForContacts( const Q
// Called by the _simple_ presence interface if presence were updated
void PresenceManager::slotPresencesChanged( const Telepathy::SimpleContactPresences& presences )
{
+#ifdef ENABLE_DEBUG_OUTPUT_
+ qDebug() << __PRETTY_FUNCTION__;
+#endif
if ( !d->m_pConnection )
{
qWarning() << "PresenceManager::slotPresencesChanged(): Received a presence changed signal but no connection object exists!";
@@ -486,7 +489,7 @@ void PresenceManager::slotPresencesChanged( const Telepathy::SimpleContactPresen
found_contact->setPresenceMessage(changed_presence.statusMessage);
#ifdef ENABLE_DEBUG_OUTPUT_
- qDebug() << "PresenceManager::slotPresencesChanged() -> signalRemotePresencesUpdated";
+ qDebug() << "PresenceManager::slotPresencesChanged() -> signalRemotePresencesUpdated (contact: " << found_contact->name() << "type:" << found_contact->type() << ")";
#endif
emit signalRemotePresencesUpdated( found_contact, changed_presence );
}
--
1.5.6.5
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