[virglrenderer-devel] [PATCH virglrenderer] shader: add a few handled texture type
marcandre.lureau at redhat.com
marcandre.lureau at redhat.com
Wed Feb 17 20:56:50 UTC 2016
From: Marc-André Lureau <marcandre.lureau at redhat.com>
This is a regression fix from c59eddf16e83.
Signed-off-by: Marc-André Lureau <marcandre.lureau at redhat.com>
---
src/vrend_shader.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 0389f3f..5a16223 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -953,6 +953,13 @@ static int translate_tex(struct dump_ctx *ctx,
ctx->samplers[sreg_index].tgsi_sampler_type = inst->Texture.Texture;
switch (inst->Texture.Texture) {
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_3D:
+ case TGSI_TEXTURE_CUBE:
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_2D_ARRAY:
+ break;
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
is_shad = true;
case TGSI_TEXTURE_CUBE_ARRAY:
--
2.5.0
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