[virglrenderer-devel] [PATCHv2 virglrenderer] shader: improve TXQ translation

Dave Airlie airlied at gmail.com
Fri Feb 26 04:43:46 UTC 2016


On 22 February 2016 at 09:39,  <marcandre.lureau at redhat.com> wrote:
> From: Marc-André Lureau <marcandre.lureau at redhat.com>
>
> TXQ may query levels and size.
>
> Fixes all piglit texturesize tests and others.
>
> Signed-off-by: Marc-André Lureau <marcandre.lureau at redhat.com>
> ---
>  src/vrend_shader.c | 50 +++++++++++++++++++++++++++++++++++++++++++++-----
>  1 file changed, 45 insertions(+), 5 deletions(-)
>
> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> index e72231f..ebf53a1 100644
> --- a/src/vrend_shader.c
> +++ b/src/vrend_shader.c
> @@ -25,6 +25,7 @@
>  #include "tgsi/tgsi_info.h"
>  #include "tgsi/tgsi_iterate.h"
>  #include "util/u_memory.h"
> +#include "util/u_math.h"
>  #include <string.h>
>  #include <stdio.h>
>  #include <math.h>
> @@ -1008,17 +1009,56 @@ static int translate_tex(struct dump_ctx *ctx,
>            inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA)
>           snprintf(bias, 128, ", int(%s.w)", srcs[0]);
>
> +      twm = "";
>        /* need to emit a textureQueryLevels */
>        if (inst->Dst[0].Register.WriteMask & 0x8) {
> -         ctx->uses_txq_levels = true;
> -         snprintf(buf, 255, "%s = %s(%s(textureQueryLevels(%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[sampler_index]);
> -         return emit_buf(ctx, buf);
> -      } else {
> -         snprintf(buf, 255, "%s = %s(%s(textureSize(%s%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[sampler_index], bias);
> +
> +         if (inst->Texture.Texture != TGSI_TEXTURE_BUFFER &&
> +             inst->Texture.Texture != TGSI_TEXTURE_RECT &&
> +             inst->Texture.Texture != TGSI_TEXTURE_2D_MSAA &&
> +             inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA) {
> +            ctx->uses_txq_levels = true;
> +            if (inst->Dst[0].Register.WriteMask & 0x7)
> +               twm = ".w";
> +            snprintf(buf, 255, "%s%s = %s(textureQueryLevels(%s));\n", dsts[0], twm, dtypeprefix, srcs[sampler_index]);
> +            emit_buf(ctx, buf);

shouldn't this return here? ^^

else we emit another texture instruction after the TXQ.

Dave.


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