[virglrenderer-devel] [PATCHv2 virglrenderer] shader: improve TXQ translation

Dave Airlie airlied at gmail.com
Fri Feb 26 21:46:19 UTC 2016


On 27 February 2016 at 04:48, Marc-André Lureau
<marcandre.lureau at gmail.com> wrote:
> Hi
>
> On Fri, Feb 26, 2016 at 5:43 AM, Dave Airlie <airlied at gmail.com> wrote:
>> On 22 February 2016 at 09:39,  <marcandre.lureau at redhat.com> wrote:
>>> From: Marc-André Lureau <marcandre.lureau at redhat.com>
>>>
>>> TXQ may query levels and size.
>>>
>>> Fixes all piglit texturesize tests and others.
>>>
>>> Signed-off-by: Marc-André Lureau <marcandre.lureau at redhat.com>
>>> ---
>>>  src/vrend_shader.c | 50 +++++++++++++++++++++++++++++++++++++++++++++-----
>>>  1 file changed, 45 insertions(+), 5 deletions(-)
>>>
>>> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
>>> index e72231f..ebf53a1 100644
>>> --- a/src/vrend_shader.c
>>> +++ b/src/vrend_shader.c
>>> @@ -25,6 +25,7 @@
>>>  #include "tgsi/tgsi_info.h"
>>>  #include "tgsi/tgsi_iterate.h"
>>>  #include "util/u_memory.h"
>>> +#include "util/u_math.h"
>>>  #include <string.h>
>>>  #include <stdio.h>
>>>  #include <math.h>
>>> @@ -1008,17 +1009,56 @@ static int translate_tex(struct dump_ctx *ctx,
>>>            inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA)
>>>           snprintf(bias, 128, ", int(%s.w)", srcs[0]);
>>>
>>> +      twm = "";
>>>        /* need to emit a textureQueryLevels */
>>>        if (inst->Dst[0].Register.WriteMask & 0x8) {
>>> -         ctx->uses_txq_levels = true;
>>> -         snprintf(buf, 255, "%s = %s(%s(textureQueryLevels(%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[sampler_index]);
>>> -         return emit_buf(ctx, buf);
>>> -      } else {
>>> -         snprintf(buf, 255, "%s = %s(%s(textureSize(%s%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[sampler_index], bias);
>>> +
>>> +         if (inst->Texture.Texture != TGSI_TEXTURE_BUFFER &&
>>> +             inst->Texture.Texture != TGSI_TEXTURE_RECT &&
>>> +             inst->Texture.Texture != TGSI_TEXTURE_2D_MSAA &&
>>> +             inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA) {
>>> +            ctx->uses_txq_levels = true;
>>> +            if (inst->Dst[0].Register.WriteMask & 0x7)
>>> +               twm = ".w";
>>> +            snprintf(buf, 255, "%s%s = %s(textureQueryLevels(%s));\n", dsts[0], twm, dtypeprefix, srcs[sampler_index]);
>>> +            emit_buf(ctx, buf);
>>
>> shouldn't this return here? ^^
>>
>> else we emit another texture instruction after the TXQ.
>
> http://gallium.readthedocs.org/en/latest/tgsi.html#opcode-TXQ is not
> only about levels.

So if we don't have any writemasks for XYZ we should return here then,
or just not emit the subsequent texture instruction.

>
> As for testing this patch:
>
> LIBGL_ALWAYS_SOFTWARE=y GALLIUM_DRIVER=virpipe ./piglit run -v -t
> texturesize tests/all results/all
>

stick a -t texture_query_levels (or whatever causes them to run).

Dave.


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