[virglrenderer-devel] [PATCHv3] shader: improve TXQ translation
Dave Airlie
airlied at gmail.com
Mon Feb 29 00:12:18 UTC 2016
On 29 February 2016 at 10:02, Dave Airlie <airlied at gmail.com> wrote:
> On 29 February 2016 at 09:42, <marcandre.lureau at redhat.com> wrote:
>> From: Marc-André Lureau <marcandre.lureau at redhat.com>
>>
>> TXQ may query levels and size.
>>
>> Fixes all piglit texturesize tests and others.
>>
>> Signed-off-by: Marc-André Lureau <marcandre.lureau at redhat.com>
>> ---
>> src/vrend_shader.c | 52 ++++++++++++++++++++++++++++++++++++++++++++++------
>> 1 file changed, 46 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
>> index 885b384..835618d 100644
>> --- a/src/vrend_shader.c
>> +++ b/src/vrend_shader.c
>> @@ -25,6 +25,7 @@
>> #include "tgsi/tgsi_info.h"
>> #include "tgsi/tgsi_iterate.h"
>> #include "util/u_memory.h"
>> +#include "util/u_math.h"
>> #include <string.h>
>> #include <stdio.h>
>> #include <math.h>
>> @@ -966,7 +967,7 @@ static int translate_tex(struct dump_ctx *ctx,
>> const char *dstconv,
>> const char *dtypeprefix)
>> {
>> - const char *twm, *gwm = NULL, *txfi;
>> + const char *twm = "", *gwm = NULL, *txfi;
>> bool is_shad = false;
>> char buf[512];
>> char offbuf[128] = {0};
>> @@ -1033,13 +1034,52 @@ static int translate_tex(struct dump_ctx *ctx,
>>
>> /* need to emit a textureQueryLevels */
>> if (inst->Dst[0].Register.WriteMask & 0x8) {
>> - ctx->uses_txq_levels = true;
>> - snprintf(buf, 255, "%s = %s(%s(textureQueryLevels(%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[sampler_index]);
>> - return emit_buf(ctx, buf);
>> - } else {
>> - snprintf(buf, 255, "%s = %s(%s(textureSize(%s%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[sampler_index], bias);
>> +
>> + if (inst->Texture.Texture != TGSI_TEXTURE_BUFFER &&
>> + inst->Texture.Texture != TGSI_TEXTURE_RECT &&
>> + inst->Texture.Texture != TGSI_TEXTURE_2D_MSAA &&
>> + inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA) {
>> + ctx->uses_txq_levels = true;
>> + if (inst->Dst[0].Register.WriteMask & 0x7)
>> + twm = ".w";
>> + snprintf(buf, 255, "%s%s = %s(textureQueryLevels(%s));\n", dsts[0], twm, dtypeprefix, srcs[sampler_index]);
>> + emit_buf(ctx, buf);
>> + }
>> +
>
> All the code below with & 0x7 could be pulled out a level,
> and the two if & 0x7 levels collapsed into one section.
>
Actually it can't, I'm doing something dumb here, I might try and clean it
up further. okay with this patch stuff passes for me.
> also we should be using the EMIT_BUF_WITH_RET macro in both places.
so really just this is all I'm going to change.
Dave.
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