[virglrenderer-devel] Fwd: fail to test virtio-gpu with heaven benchmark4.0
Marc-André Lureau
marcandre.lureau at gmail.com
Mon Sep 5 13:15:38 UTC 2016
Hi Chen
On Mon, Sep 5, 2016 at 3:51 PM Chen Fan <fan.chen at easystack.cn> wrote:
> Hi virgl-guys,
>
> I reported this issue in qemu community a week ago, so far I can't solve
>
> this problem by myself. thanks Marc for help me to get more information
>
> about using virtio-gpu. but my environment could not change to Fedora24
>
> that mentioned in
> http://blog.wikichoon.com/2016/05/spice-openglvirgl-acceleration-on.html
>
> to test virtio-gpu. so I hope some one can tell me what's wrong about my
>
> environment or is this a virgl bug?
>
I tried to run heaven benchmark and ran into the same shader translation
bug. So it's a virgl bug, I plan to look at it this week.
> BTW, where can I get a detail documents about how to build virtio-gpu
> enviroment?
>
There are some old notes from Dave here:
https://docs.google.com/document/d/1CNiN0rHdfh7cp9tQ3coebNEJtHJzm4OCWvF3qL4nucc/pub
But it's quite outdated, as you don't need to build everything
virgl-related anymore, and only virglrenderer library is enough to tackle
the issue you encountered I believe.
>
>
> Thanks,
> Chen
>
>
>
> -------- Forwarded Message --------
> Subject: fail to test virtio-gpu with heaven benchmark4.0
> Date: Mon, 29 Aug 2016 16:54:15 +0800
> From: Chen Fan <fan.chen at easystack.cn> <fan.chen at easystack.cn>
> To: kraxel at redhat.com, marcandre.lureau at redhat.com, qemu-devel at nongnu.org
>
> Hi all,
>
> I tried to use virtio-gpu to do some test, the glmark2 works, but when I
> ran heaven benchmark in Guest,
>
> the application could not be ran. I have collected the output message.
> pls see attachment file.
>
> I built my environment according to the requirement in https://copr.fedorainfracloud.org/coprs/kraxel/virgl/,
>
> both guest/host kernel version: 4.6
>
> I used the latest qemu forked from master branch
> (e00da552a0dc82f4ec7896281eada7201e69f1db),
>
> and run qemu with:
>
> ~/data/linux-src/qemu$ ./x86_64-softmmu/qemu-system-x86_64 -vga virtio
> -display gtk,gl=on --enable-kvm -m 4000 -smp 4,sockets=1,cores=4 -hda
> /home/chenfan/imgs/fedora23.qcow2 -cpu host
>
> when running the heaven benchmark application the qemu has some output
> as following, I don't know how to fix that,
>
> do you have some hints? thanks in advance :)
>
>
> the qemu output messages:
> (qemu-system-x86_64:4628): Gdk-WARNING **:
> gdk_gl_context_set_required_version - GL context versions less than 3.2
> are not supported.
> gl_version 33 - core profile enabled
> vrend_compile_shader: context error reported 3 "Xorg" Illegal shader 0
> shader failed to compile
> 0:23(34): error: could not implicitly convert operands to arithmetic
> operator
> 0:23(34): error: operands to arithmetic operators must be numeric
> 0:23(17): error: no matching function for call to
> `uintBitsToFloat(error)'; candidates are:
> 0:23(17): error: vec4 uintBitsToFloat(uvec4)
> 0:23(17): error: float uintBitsToFloat(uint)
> 0:23(17): error: vec2 uintBitsToFloat(uvec2)
> 0:23(17): error: vec3 uintBitsToFloat(uvec3)
> 0:23(17): error: vec4 uintBitsToFloat(uvec4)
> 0:23(12): error: cannot construct `vec4' from a non-numeric data type
>
> GLSL:
> #version 140
> #extension GL_ARB_shader_bit_encoding : require
> #extension GL_ARB_draw_instanced : require
> in vec4 in_0;
> in vec4 in_1;
> in vec4 in_2;
> in vec4 in_3;
> in vec4 in_4;
> in vec4 in_5;
> out vec4 ex_g9;
> out vec4 ex_g10;
> out vec4 ex_g11;
> out vec4 ex_g12;
> out vec4 ex_g13;
> uniform vec4 winsys_adjust;
> vec4 temp0[10];
> int addr0;
> uniform uvec4 vsconst0[224];
> void main(void)
> {
> temp0[0].x =
> float(intBitsToFloat(ivec4(uintBitsToFloat(vsconst0[6].xxxx))));
> temp0[1] = vec4(intBitsToFloat(ivec4((in_1))));
> temp0[0] = vec4(uintBitsToFloat((gl_InstanceID *
> floatBitsToUint(temp0[0].xxxx) + floatBitsToUint(temp0[1]))));
> addr0 = int(floatBitsToInt(temp0[0].xxxx));
> addr0 = int(floatBitsToInt(temp0[0].xxxx));
> temp0[1] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.xxxx))));
> temp0[2].x =
> float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].xxxx)) +
> uvec4(uvec4(ivec4(1,1,1,1)))))).x);
> addr0 = int(floatBitsToInt(temp0[2].xxxx));
> temp0[2] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
> temp0[3].x = float((( temp0[1].wwww * (vec4(2,2,2,2)))).x);
> temp0[3].xyz = vec3((( temp0[2].xyzz * temp0[3].xxxx )).xyz);
> temp0[4].xy = vec2((( temp0[2].xwww * temp0[3].xxxx )).xy);
> temp0[5].xyz = vec3((( temp0[2].xyww * temp0[3].yyyy )).xyz);
> temp0[2] = vec4((( temp0[2] * temp0[3].zzzz )));
> temp0[3].x = float((( temp0[5].yyyy + temp0[2].zzzz )).x);
> temp0[3].x = float((( temp0[1].wwww + -temp0[3].xxxx )).x);
> temp0[6].x = float((( temp0[5].xxxx + -temp0[2].wwww )).x);
> temp0[3].y = float(( temp0[6].xxxx .y));
> temp0[6].x = float((( temp0[2].xxxx + temp0[5].zzzz )).x);
> temp0[3].z = float(( temp0[6].xxxx .z));
> temp0[3].w = float(( temp0[1].xxxx .w));
> temp0[6].x = float((( temp0[5].xxxx + temp0[2].wwww )).x);
> temp0[7].x = float((( temp0[4].xxxx + temp0[2].zzzz )).x);
> temp0[7].x = float((( temp0[1].wwww + -temp0[7].xxxx )).x);
> temp0[6].y = float(( temp0[7].xxxx .y));
> temp0[7].x = float((( temp0[2].yyyy + -temp0[4].yyyy )).x);
> temp0[6].z = float(( temp0[7].xxxx .z));
> temp0[6].w = float(( temp0[1].yyyy .w));
> temp0[7].x = float((( temp0[2].xxxx + -temp0[5].zzzz )).x);
> temp0[2].x = float((( temp0[2].yyyy + temp0[4].yyyy )).x);
> temp0[7].y = float(( temp0[2].xxxx .y));
> temp0[2].x = float((( temp0[4].xxxx + temp0[5].yyyy )).x);
> temp0[2].x = float((( temp0[1].wwww + -temp0[2].xxxx )).x);
> temp0[7].z = float(( temp0[2].xxxx .z));
> temp0[7].w = float(( temp0[1].zzzz .w));
> addr0 = int(floatBitsToInt(temp0[0].yyyy));
> addr0 = int(floatBitsToInt(temp0[0].yyyy));
> temp0[1] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.yyyy))));
> temp0[2].x =
> float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].yyyy)) +
> uvec4(uvec4(ivec4(1,1,1,1)))))).x);
> addr0 = int(floatBitsToInt(temp0[2].xxxx));
> temp0[2] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
> temp0[4].x = float((( temp0[1].wwww * (vec4(2,2,2,2)))).x);
> temp0[4].xyz = vec3((( temp0[2].xyzz * temp0[4].xxxx )).xyz);
> temp0[5].xy = vec2((( temp0[2].xwww * temp0[4].xxxx )).xy);
> temp0[8].xyz = vec3((( temp0[2].xyww * temp0[4].yyyy )).xyz);
> temp0[2] = vec4((( temp0[2] * temp0[4].zzzz )));
> temp0[4].x = float((( temp0[8].yyyy + temp0[2].zzzz )).x);
> temp0[4].x = float((( temp0[1].wwww + -temp0[4].xxxx )).x);
> temp0[9].x = float((( temp0[8].xxxx + -temp0[2].wwww )).x);
> temp0[4].y = float(( temp0[9].xxxx .y));
> temp0[9].x = float((( temp0[2].xxxx + temp0[8].zzzz )).x);
> temp0[4].z = float(( temp0[9].xxxx .z));
> temp0[4].w = float(( temp0[1].xxxx .w));
> temp0[3] = vec4((( temp0[3] + temp0[4] )));
> temp0[4].x = float((( temp0[8].xxxx + temp0[2].wwww )).x);
> temp0[9].x = float((( temp0[5].xxxx + temp0[2].zzzz )).x);
> temp0[9].x = float((( temp0[1].wwww + -temp0[9].xxxx )).x);
> temp0[4].y = float(( temp0[9].xxxx .y));
> temp0[9].x = float((( temp0[2].yyyy + -temp0[5].yyyy )).x);
> temp0[4].z = float(( temp0[9].xxxx .z));
> temp0[4].w = float(( temp0[1].yyyy .w));
> temp0[4] = vec4((( temp0[6] + temp0[4] )));
> temp0[6].x = float((( temp0[2].xxxx + -temp0[8].zzzz )).x);
> temp0[2].x = float((( temp0[2].yyyy + temp0[5].yyyy )).x);
> temp0[6].y = float(( temp0[2].xxxx .y));
> temp0[2].x = float((( temp0[5].xxxx + temp0[8].yyyy )).x);
> temp0[2].x = float((( temp0[1].wwww + -temp0[2].xxxx )).x);
> temp0[6].z = float(( temp0[2].xxxx .z));
> temp0[6].w = float(( temp0[1].zzzz .w));
> temp0[1] = vec4((( temp0[7] + temp0[6] )));
> addr0 = int(floatBitsToInt(temp0[0].zzzz));
> addr0 = int(floatBitsToInt(temp0[0].zzzz));
> temp0[2] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.zzzz))));
> temp0[5].x =
> float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].zzzz)) +
> uvec4(uvec4(ivec4(1,1,1,1)))))).x);
> addr0 = int(floatBitsToInt(temp0[5].xxxx));
> temp0[5] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
> temp0[6].x = float((( temp0[2].wwww * (vec4(2,2,2,2)))).x);
> temp0[6].xyz = vec3((( temp0[5].xyzz * temp0[6].xxxx )).xyz);
> temp0[7].xy = vec2((( temp0[5].xwww * temp0[6].xxxx )).xy);
> temp0[8].xyz = vec3((( temp0[5].xyww * temp0[6].yyyy )).xyz);
> temp0[5] = vec4((( temp0[5] * temp0[6].zzzz )));
> temp0[6].x = float((( temp0[8].yyyy + temp0[5].zzzz )).x);
> temp0[6].x = float((( temp0[2].wwww + -temp0[6].xxxx )).x);
> temp0[9].x = float((( temp0[8].xxxx + -temp0[5].wwww )).x);
> temp0[6].y = float(( temp0[9].xxxx .y));
> temp0[9].x = float((( temp0[5].xxxx + temp0[8].zzzz )).x);
> temp0[6].z = float(( temp0[9].xxxx .z));
> temp0[6].w = float(( temp0[2].xxxx .w));
> temp0[3] = vec4((( temp0[3] + temp0[6] )));
> temp0[6].x = float((( temp0[8].xxxx + temp0[5].wwww )).x);
> temp0[9].x = float((( temp0[7].xxxx + temp0[5].zzzz )).x);
> temp0[9].x = float((( temp0[2].wwww + -temp0[9].xxxx )).x);
> temp0[6].y = float(( temp0[9].xxxx .y));
> temp0[9].x = float((( temp0[5].yyyy + -temp0[7].yyyy )).x);
> temp0[6].z = float(( temp0[9].xxxx .z));
> temp0[6].w = float(( temp0[2].yyyy .w));
> temp0[4] = vec4((( temp0[4] + temp0[6] )));
> temp0[6].x = float((( temp0[5].xxxx + -temp0[8].zzzz )).x);
> temp0[5].x = float((( temp0[5].yyyy + temp0[7].yyyy )).x);
> temp0[6].y = float(( temp0[5].xxxx .y));
> temp0[5].x = float((( temp0[7].xxxx + temp0[8].yyyy )).x);
> temp0[5].x = float((( temp0[2].wwww + -temp0[5].xxxx )).x);
> temp0[6].z = float(( temp0[5].xxxx .z));
> temp0[6].w = float(( temp0[2].zzzz .w));
> temp0[1] = vec4((( temp0[1] + temp0[6] )));
> addr0 = int(floatBitsToInt(temp0[0].wwww));
> addr0 = int(floatBitsToInt(temp0[0].wwww));
> temp0[2] = vec4(((uintBitsToFloat(vsconst0[addr0 + 7]) * (in_2.wwww))));
> temp0[0].x =
> float(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[0].wwww)) +
> uvec4(uvec4(ivec4(1,1,1,1)))))).x);
> addr0 = int(floatBitsToInt(temp0[0].xxxx));
> temp0[0] = vec4((uintBitsToFloat(vsconst0[addr0 + 7])));
> temp0[5].x = float((( temp0[2].wwww * (vec4(2,2,2,2)))).x);
> temp0[5].xyz = vec3((( temp0[0].xyzz * temp0[5].xxxx )).xyz);
> temp0[6].xy = vec2((( temp0[0].xwww * temp0[5].xxxx )).xy);
> temp0[7].xyz = vec3((( temp0[0].xyww * temp0[5].yyyy )).xyz);
> temp0[0] = vec4((( temp0[0] * temp0[5].zzzz )));
> temp0[5].x = float((( temp0[7].yyyy + temp0[0].zzzz )).x);
> temp0[5].x = float((( temp0[2].wwww + -temp0[5].xxxx )).x);
> temp0[8].x = float((( temp0[7].xxxx + -temp0[0].wwww )).x);
> temp0[5].y = float(( temp0[8].xxxx .y));
> temp0[8].x = float((( temp0[0].xxxx + temp0[7].zzzz )).x);
> temp0[5].z = float(( temp0[8].xxxx .z));
> temp0[5].w = float(( temp0[2].xxxx .w));
> temp0[3] = vec4((( temp0[3] + temp0[5] )));
> temp0[5].x = float((( temp0[7].xxxx + temp0[0].wwww )).x);
> temp0[8].x = float((( temp0[6].xxxx + temp0[0].zzzz )).x);
> temp0[8].x = float((( temp0[2].wwww + -temp0[8].xxxx )).x);
> temp0[5].y = float(( temp0[8].xxxx .y));
> temp0[8].x = float((( temp0[0].yyyy + -temp0[6].yyyy )).x);
> temp0[5].z = float(( temp0[8].xxxx .z));
> temp0[5].w = float(( temp0[2].yyyy .w));
> temp0[4] = vec4((( temp0[4] + temp0[5] )));
> temp0[5].x = float((( temp0[0].xxxx + -temp0[7].zzzz )).x);
> temp0[0].x = float((( temp0[0].yyyy + temp0[6].yyyy )).x);
> temp0[5].y = float(( temp0[0].xxxx .y));
> temp0[0].x = float((( temp0[6].xxxx + temp0[7].yyyy )).x);
> temp0[0].x = float((( temp0[2].wwww + -temp0[0].xxxx )).x);
> temp0[5].z = float(( temp0[0].xxxx .z));
> temp0[5].w = float(( temp0[2].zzzz .w));
> temp0[1] = vec4((( temp0[1] + temp0[5] )));
> temp0[0].w = float(((vec4(1,1,1,1)).w));
> temp0[0].x = float(((in_0.xxxx).x));
> temp0[0].y = float(((in_0.yyyy).y));
> temp0[0].z = float(((in_4.wwww).z));
> temp0[2].w = float(((vec4(1,1,1,1)).w));
> temp0[2].x = float(dot(vec4( temp0[3] ), vec4( temp0[0] )));
> temp0[5].x = float(dot(vec4( temp0[4] ), vec4( temp0[0] )));
> temp0[2].y = float(( temp0[5].xxxx .y));
> temp0[0].x = float(dot(vec4( temp0[1] ), vec4( temp0[0] )));
> temp0[2].z = float(( temp0[0].xxxx .z));
> temp0[0].x = float(dot(vec3( temp0[3].xyzz ), vec3((in_4.xyzz))));
> temp0[5].x = float(dot(vec3( temp0[4].xyzz ), vec3((in_4.xyzz))));
> temp0[0].y = float(( temp0[5].xxxx .y));
> temp0[5].x = float(dot(vec3( temp0[1].xyzz ), vec3((in_4.xyzz))));
> temp0[0].z = float(( temp0[5].xxxx .z));
> temp0[5].x = float(dot(vec3( temp0[3].xyzz ), vec3((in_5.xyzz))));
> temp0[6].x = float(dot(vec3( temp0[4].xyzz ), vec3((in_5.xyzz))));
> temp0[5].y = float(( temp0[6].xxxx .y));
> temp0[6].x = float(dot(vec3( temp0[1].xyzz ), vec3((in_5.xyzz))));
> temp0[5].z = float(( temp0[6].xxxx .z));
> temp0[6].x = float(uintBitsToFloat((uvec4(gl_InstanceID) *
> uvec4(uvec4(ivec4(3,3,3,3))))).x);
> temp0[6].xyz =
> vec3(intBitsToFloat(ivec4((uvec4(floatBitsToUint(temp0[6].xxxx)) +
> uvec4(uvec4(ivec4(0,1,2,2)))))).xyz);
> addr0 = int(floatBitsToInt(temp0[6].xxxx));
> temp0[3] = vec4((uintBitsToFloat(vsconst0[addr0 + 199])));
> addr0 = int(floatBitsToInt(temp0[6].yyyy));
> temp0[4] = vec4((uintBitsToFloat(vsconst0[addr0 + 199])));
> addr0 = int(floatBitsToInt(temp0[6].zzzz));
> temp0[1] = vec4((uintBitsToFloat(vsconst0[addr0 + 199])));
> temp0[6].x = float(dot(vec4( temp0[3] ), vec4( temp0[2] )));
> temp0[7].x = float(dot(vec4( temp0[4] ), vec4( temp0[2] )));
> temp0[6].y = float(( temp0[7].xxxx .y));
> temp0[2].x = float(dot(vec4( temp0[1] ), vec4( temp0[2] )));
> temp0[6].z = float(( temp0[2].xxxx .z));
> temp0[8].x = float(dot(vec3( temp0[3].xyzz ), vec3( temp0[0].xyzz )));
> temp0[9].x = float(dot(vec3( temp0[4].xyzz ), vec3( temp0[0].xyzz )));
> temp0[8].y = float(( temp0[9].xxxx .y));
> temp0[0].x = float(dot(vec3( temp0[1].xyzz ), vec3( temp0[0].xyzz )));
> temp0[8].z = float(( temp0[0].xxxx .z));
> temp0[0].x = float(dot(vec3( temp0[8].xyzz ), vec3( temp0[8].xyzz )));
> temp0[0].x = float(inversesqrt( temp0[0].xxxx .x));
> temp0[0].xyz = vec3((( temp0[8].xyzz * temp0[0].xxxx )).xyz);
> temp0[3].x = float(dot(vec3( temp0[3].xyzz ), vec3( temp0[5].xyzz )));
> temp0[4].x = float(dot(vec3( temp0[4].xyzz ), vec3( temp0[5].xyzz )));
> temp0[3].y = float(( temp0[4].xxxx .y));
> temp0[1].x = float(dot(vec3( temp0[1].xyzz ), vec3( temp0[5].xyzz )));
> temp0[3].z = float(( temp0[1].xxxx .z));
> temp0[1].x = float(dot(vec3( temp0[3].xyzz ), vec3( temp0[3].xyzz )));
> temp0[1].x = float(inversesqrt( temp0[1].xxxx .x));
> temp0[1].xyz = vec3((( temp0[3].xyzz * temp0[1].xxxx )).xyz);
> temp0[3].xyz = vec3((( temp0[0].zxyy * temp0[1].yzxx )).xyz);
> temp0[3].xyz = vec3(( temp0[0].yzxx * temp0[1].zxyy + -temp0[3].xyzz
> ).xyz);
> temp0[3].xyz = vec3((( temp0[3].xyzz * (in_5.wwww))).xyz);
> temp0[4].zw = vec2(((in_3.wwzw).zw));
> temp0[4].xy = vec2(((in_3.xyyy) * uintBitsToFloat(vsconst0[223].xyyy) +
> uintBitsToFloat(vsconst0[223].zwww)).xy);
> temp0[0].xyz = vec3((( temp0[0].xyzz *
> uintBitsToFloat(vsconst0[5].xxxx))).xyz);
> temp0[5] = vec4(((uintBitsToFloat(vsconst0[1]) * temp0[6].xxxx )));
> temp0[5] = vec4((uintBitsToFloat(vsconst0[2]) * temp0[7].xxxx +
> temp0[5] ));
> temp0[2] = vec4((uintBitsToFloat(vsconst0[3]) * temp0[2].xxxx +
> temp0[5] ));
> temp0[2] = vec4((( temp0[2] + uintBitsToFloat(vsconst0[4]))));
> temp0[5].xyz = vec3((( temp0[6].xyzz *
> uintBitsToFloat(vsconst0[0].wwww))).xyz);
> temp0[6].x = float(( temp0[1].xxxx .x));
> temp0[6].y = float(( temp0[3].xxxx .y));
> temp0[6].z = float(( temp0[0].xxxx .z));
> temp0[6].xyz = vec3(( temp0[6].xyzx .xyz));
> temp0[7].x = float(( temp0[1].yyyy .x));
> temp0[7].y = float(( temp0[3].yyyy .y));
> temp0[7].z = float(( temp0[0].yyyy .z));
> temp0[7].xyz = vec3(( temp0[7].xyzx .xyz));
> temp0[1].x = float(( temp0[1].zzzz .x));
> temp0[1].y = float(( temp0[3].zzzz .y));
> temp0[1].z = float(( temp0[0].zzzz .z));
> temp0[0].xyz = vec3(( temp0[1].xyzx .xyz));
> ex_g11 = vec4(( temp0[6] ));
> ex_g12 = vec4(( temp0[7] ));
> ex_g13 = vec4(( temp0[0] ));
> gl_Position = vec4(( temp0[2] ));
> ex_g9 = vec4(( temp0[4] ));
> ex_g10 = vec4(( temp0[5] ));
> gl_Position.y = gl_Position.y * winsys_adjust.y;
> gl_Position.z = dot(gl_Position, vec4(0.0, 0.0, winsys_adjust.zw));
> }
>
> vrend_report_buffer_error: context error reported 3 "Xorg" Illegal
> command buffer 149816321
>
> --
> Sincerely,
> Chen Fan
>
>
>
> _______________________________________________
> virglrenderer-devel mailing list
> virglrenderer-devel at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
>
--
Marc-André Lureau
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