[virglrenderer-devel] [PATCH 16/16] vrend: Warn and partially work around missing GL_TEXTURE_RECTANGLE
Jakob Bornecrantz
jakob.bornecrantz at collabora.com
Fri Dec 22 18:57:56 UTC 2017
Not supported at all in GLES, 1x1 texture rectangles can be emulated by
GL_TEXTURE_2D, which was the only usage I have come accross in my limited
testing.
Signed-off-by: Jakob Bornecrantz <jakob.bornecrantz at collabora.com>
---
src/vrend_renderer.c | 17 +++++++++++++++--
1 file changed, 15 insertions(+), 2 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index d28ffde..61a4f2f 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -508,12 +508,15 @@ static void __report_core_warn(const char *fname, struct vrend_context *ctx, enu
#define GLES_WARN_POINT_SIZE 4
#define GLES_WARN_LOD_BIAS 5
#define GLES_WARN_SRGB_FB 6
+#define GLES_WARN_TEXTURE_RECT 7
-static const char *vrend_gles_warn_strings[] = { "None", "Stipple", "Polygon Mode", "Depth Range", "Point Size", "Lod Bias", "SRGB Framebuffer" };
+static const char *vrend_gles_warn_strings[] = { "None", "Stipple", "Polygon Mode", "Depth Range", "Point Size", "Lod Bias", "SRGB Framebuffer", "Texture Rect" };
static void __report_gles_warn(const char *fname, struct vrend_context *ctx, enum virgl_ctx_errors error, uint32_t value)
{
- fprintf(stderr,"%s: gles violation reported %d \"%s\" %s %d\n", fname, ctx->ctx_id, ctx->debug_name, vrend_gles_warn_strings[error], value);
+ int id = ctx ? ctx->ctx_id : -1;
+ const char *name = ctx ? ctx->debug_name : "NO_CONTEXT";
+ fprintf(stderr,"%s: gles violation reported %d \"%s\" %s %d\n", fname, id, ctx->debug_name, vrend_gles_warn_strings[error], value);
}
#define report_gles_warn(ctx, error, value) __report_gles_warn(__func__, ctx, error, value)
@@ -4417,6 +4420,16 @@ int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *a
struct vrend_texture *gt = (struct vrend_texture *)gr;
GLenum internalformat, glformat, gltype;
gr->target = tgsitargettogltarget(args->target, args->nr_samples);
+
+ /* ugly workaround for texture rectangle missing on GLES */
+ if (vrend_state.use_gles && gr->target == GL_TEXTURE_RECTANGLE_NV) {
+ /* for some guests this is the only usage of rect */
+ if (args->width != 1 || args->height != 1) {
+ report_gles_warn(NULL, GLES_WARN_TEXTURE_RECT, 0);
+ }
+ gr->target = GL_TEXTURE_2D;
+ }
+
glGenTextures(1, &gr->id);
glBindTexture(gr->target, gr->id);
--
2.11.0
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