[virglrenderer-devel] [PATCH 09/16] vrend: Support Z32 format, with work around.
Jakob Bornecrantz
jakob.bornecrantz at collabora.com
Fri Dec 22 18:57:49 UTC 2017
GLES does not support using Z32 as depth stencil, overwrite this
with Z24 which is supported.
Signed-off-by: Jakob Bornecrantz <jakob.bornecrantz at collabora.com>
---
src/vrend_formats.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/vrend_formats.c b/src/vrend_formats.c
index 9bf4cfe..21d08bf 100644
--- a/src/vrend_formats.c
+++ b/src/vrend_formats.c
@@ -254,6 +254,10 @@ static struct vrend_format_table gles_bgra_formats[] = {
{ VIRGL_FORMAT_B8G8R8A8_UNORM, GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE, 0 },
};
+static struct vrend_format_table gles_z32_format[] = {
+ { VIRGL_FORMAT_Z32_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0 },
+};
+
static void vrend_add_formats(struct vrend_format_table *table, int num_entries)
{
int i;
@@ -385,4 +389,11 @@ void vrend_build_format_list_gles(void)
* GL_EXT_texture_format_BGRA8888 extension.
*/
add_formats(gles_bgra_formats);
+
+
+ /* The Z32 format is required, but OpenGL ES does not support
+ * using it as a depth buffer. We just fake support with Z24
+ * and hope nobody notices.
+ */
+ add_formats(gles_z32_format);
}
--
2.11.0
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