[virglrenderer-devel] [PATCH] renderer: fix integer overflow in create shader

Li Qiang liq3ea at gmail.com
Sat Jan 7 11:21:18 UTC 2017


As the 'pkt_length' and 'offlen' can be malicious from guest,
the vrend_create_shader function has an integer overflow, this
will make the next 'memcpy' oob access. This patch avoid this.

Signed-off-by: Li Qiang <liq3ea at gmail.com>
---
 src/vrend_renderer.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 00b61eb..a92bc83 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -2211,6 +2211,15 @@ int vrend_create_shader(struct vrend_context *ctx,
          ret = EINVAL;
          goto error;
       }
+
+      /*make sure no overflow */
+      if (pkt_length * 4 < pkt_length ||
+          pkt_length * 4 + sel->buf_offset < pkt_length * 4 ||
+          pkt_length * 4 + sel->buf_offset < sel->buf_offset) {
+            ret = EINVAL;
+            goto error;
+          }
+
       if ((pkt_length * 4 + sel->buf_offset) > sel->buf_len) {
          fprintf(stderr, "Got too large shader continuation %d vs %d\n",
                  pkt_length * 4 + sel->buf_offset, sel->buf_len);
-- 
2.7.4



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