[virglrenderer-devel] [PATCH v2 0/7] vrend: Take format swizzles into account when blitting with GL

Gurchetan Singh gurchetansingh at chromium.org
Mon Apr 30 23:17:00 UTC 2018


I ran the GLES3 dEQP suite with this patchset, and it fixed the
following with no regressions:

dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_linear_out_of_bounds_blit_to_default

Reviewed-by: Gurchetan Singh <gurchetansingh at chromium.org>
Tested-by: Gurchetan Singh <gurchetansingh at chromium.org>

On Mon, Apr 23, 2018 at 9:54 AM, Elie Tournier <tournier.elie at gmail.com> wrote:
> The series looks good to me.
> I will run the CTS during the night.
>
> Elie
>
> On Mon, Apr 23, 2018 at 06:45:55PM +0300, Alexandros Frantzis wrote:
>> Currently, format swizzles are not used by the GL blitter. Formats that
>> need some kind of swizzle (e.g., emulated alpha, formats with X
>> components) are implemented with special cases and shaders.
>>
>> This patchset adds more general support for both source and destination
>> swizzles when blitting with GL, removing special cases in the process.
>>
>> Patches (1) to (3) prepare the virgl formats descriptions to accept
>> swizzles and also implement the infrastructure required to properly
>> support swizzles in the blitter.
>>
>> Patch (4) fixes the blitter to properly support out-of-bounds blits,
>> preventing regressions when formats with swizzles use the GL blitter in
>> upcoming commits.
>>
>> Patches (5) to (7) take advantage of the new swizzle infrastructure to
>> improve support for some virgl formats.
>>
>> Changes in v2:
>>   - In the blit destination shader use 1.0f (instead of 0.0f) for
>>     unused alpha values.
>>   - Fix blitter to support out-of-bounds blits.
>>   - Remove some magic numbers, replacing them with constants.
>>
>> Alexandros Frantzis (7):
>>   vrend: Add swizzle to format descriptions
>>   vrend: Use source swizzle when blitting with GL
>>   vrend: Use destination swizzle when creating blit shaders
>>   vrend: Properly handle out-of-bounds blits when blitting with GL
>>   vrend: Use red with swizzle for luminance formats
>>   vrend: Use red/green with swizzle for luminance/alpha formats
>>   vrend: Use RGB1 swizzle for formats with "don't care" components
>>
>>  src/vrend_blitter.c  | 307 +++++++++++++++++++++----------------------
>>  src/vrend_blitter.h  |  28 +---
>>  src/vrend_formats.c  | 283 ++++++++++++++++++++-------------------
>>  src/vrend_renderer.c |  18 ++-
>>  src/vrend_renderer.h |   3 +-
>>  5 files changed, 317 insertions(+), 322 deletions(-)
>>
>> --
>> 2.17.0
>>
>> _______________________________________________
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>> virglrenderer-devel at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
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