[virglrenderer-devel] [PATCH] vrend: fix glTexParameteri call
Jakob Bornecrantz
jakob at collabora.com
Tue Feb 27 13:12:20 UTC 2018
On 2018-02-27 02:22, Gurchetan Singh wrote:
> When emulating GL_ALPHA8 with GL_R8, we should make the alpha
> component equal to the red color channel.
>
> Fixes:
> ['dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_fastest']
> ['dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_nicest']
>
> on OpenGL 4.5 (core).
Tested-by: Jakob Bornecrantz <jakob at collabora.com>
> ---
> src/vrend_blitter.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/vrend_blitter.c b/src/vrend_blitter.c
> index 908a82d..ebd76ac 100644
> --- a/src/vrend_blitter.c
> +++ b/src/vrend_blitter.c
> @@ -616,7 +616,7 @@ void vrend_renderer_blit_gl(struct vrend_context *ctx,
> glBindTexture(src_res->target, src_res->id);
>
> if (vrend_format_is_emulated_alpha(info->src.format))
> - glTexParameteri(src_res->target, GL_TEXTURE_SWIZZLE_R, GL_ALPHA);
> + glTexParameteri(src_res->target, GL_TEXTURE_SWIZZLE_A, GL_RED);
>
> glTexParameteri(src_res->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> glTexParameteri(src_res->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
>
More information about the virglrenderer-devel
mailing list