[virglrenderer-devel] [PATCH 3/6] renderer: refactor sampler binding.
Dave Airlie
airlied at gmail.com
Fri Jun 8 01:18:52 UTC 2018
From: Dave Airlie <airlied at redhat.com>
This is just a cleanup that makes it easier to add texture view support.
---
src/vrend_renderer.c | 12 ++++--------
1 file changed, 4 insertions(+), 8 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 1115aaa..be597a2 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -2835,11 +2835,7 @@ static void vrend_draw_bind_samplers(struct vrend_context *ctx)
for (shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++) {
int index = 0;
for (i = 0; i < ctx->sub->views[shader_type].num_views; i++) {
- struct vrend_resource *texture = NULL;
-
- if (ctx->sub->views[shader_type].views[i]) {
- texture = ctx->sub->views[shader_type].views[i]->texture;
- }
+ struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i];
if (!(ctx->sub->prog->samplers_used_mask[shader_type] & (1 << i)))
continue;
@@ -2848,7 +2844,6 @@ static void vrend_draw_bind_samplers(struct vrend_context *ctx)
glUniform1i(ctx->sub->prog->samp_locs[shader_type][index], sampler_id);
if (ctx->sub->prog->shadow_samp_mask[shader_type] & (1 << i)) {
- struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i];
glUniform4f(ctx->sub->prog->shadow_samp_mask_locs[shader_type][index],
(tview->gl_swizzle_r == GL_ZERO || tview->gl_swizzle_r == GL_ONE) ? 0.0 : 1.0,
(tview->gl_swizzle_g == GL_ZERO || tview->gl_swizzle_g == GL_ONE) ? 0.0 : 1.0,
@@ -2862,8 +2857,9 @@ static void vrend_draw_bind_samplers(struct vrend_context *ctx)
}
glActiveTexture(GL_TEXTURE0 + sampler_id);
- if (texture) {
+ if (tview->texture) {
int id;
+ struct vrend_resource *texture = tview->texture;
GLenum target = texture->target;
if (texture->is_buffer) {
@@ -2874,7 +2870,7 @@ static void vrend_draw_bind_samplers(struct vrend_context *ctx)
glBindTexture(target, id);
if (ctx->sub->views[shader_type].old_ids[i] != id || ctx->sub->sampler_state_dirty) {
- vrend_apply_sampler_state(ctx, texture, shader_type, i, sampler_id, ctx->sub->views[shader_type].views[i]->srgb_decode);
+ vrend_apply_sampler_state(ctx, texture, shader_type, i, sampler_id, tview->srgb_decode);
ctx->sub->views[shader_type].old_ids[i] = id;
}
if (ctx->sub->rs_state.point_quad_rasterization) {
--
2.14.3
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