[virglrenderer-devel] tessellation shaders support

Dave Airlie airlied at gmail.com
Fri Jun 8 05:14:04 UTC 2018


This adds support for tessellation shaders to the renderer,
this passes all enabled tests in piglit.

The biggest thing in this is the handling for indirect i/os
in tess shaders and making sure the gl_in/out blocks are consistent
across the linked shaders.

Dave.




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