[virglrenderer-devel] shader: get maximum number of render targets dynamically
Gurchetan Singh
gurchetansingh at chromium.org
Fri Jun 8 22:21:38 UTC 2018
On Fri, Jun 8, 2018 at 2:39 PM Ramin Azarmehr <ramin.azarmehr at gmail.com> wrote:
>
> Not all platforms have 8 render targets. So, get the maximum draw buffers at runtime, and pass to shader.
> e.g., on i.MX8 QuadMax platform (dual GPU), there are only 4 draw buffers per GPU, causing shader compile failures with current virgl code.
>
> P.S.: I'm new to this mailing list system; please advise if there's any problem with my posting style so I can correct before posting my other patches. Thanks.
Posting style is definitely fine, please do send more patches :-)
> ---
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 8fd113b..f43c944 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -4466,6 +4466,7 @@ struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *de
> vrend_renderer_create_sub_ctx(grctx, 0);
> vrend_renderer_set_sub_ctx(grctx, 0);
>
> + glGetIntegerv(GL_MAX_DRAW_BUFFERS, &grctx->shader_cfg.max_draw_buffers);
nit: typically this code derives the shader_cfg from the vrend_state.
Since we already query for GL_MAX_DRAW_BUFFERS in
vrend_renderer_fill_caps_common, can you just add a field vrend_state
(like max_uniform_blocks) and copy it in vrend_create_context?
> vrender_get_glsl_version(&grctx->shader_cfg.glsl_version);
>
> list_addtail(&grctx->ctx_entry, &vrend_state.active_ctx_list);diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> index 8cc695a..d477d67 100644
> --- a/src/vrend_shader.c
> +++ b/src/vrend_shader.c
> @@ -994,7 +994,7 @@ static int emit_cbuf_writes(struct dump_ctx *ctx)
> int i;
> char *sret;
>
> - for (i = ctx->num_outputs; i < 8; i++) {
> + for (i = ctx->num_outputs; i < ctx->cfg->max_draw_buffers; i++) {
> snprintf(buf, 255, "fsout_c%d = fsout_c0;\n", i);
> sret = add_str_to_glsl_main(ctx, buf);
> if (!sret)
> @@ -2963,7 +2963,7 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
> }
> }
> if (ctx->write_all_cbufs) {
> - for (i = 0; i < 8; i++) {
> + for (i = 0; i < ctx->cfg->max_draw_buffers; i++) {
> if (ctx->cfg->use_gles)
> snprintf(buf, 255, "layout (location=%d) out vec4 fsout_c%d;\n", i, i);
> elsediff --git a/src/vrend_shader.h b/src/vrend_shader.h
> index 149f389..bcfa78e 100644
> --- a/src/vrend_shader.h
> +++ b/src/vrend_shader.h
> @@ -90,6 +90,7 @@ struct vrend_shader_key {
>
> struct vrend_shader_cfg {
> int glsl_version;
> + int max_draw_buffers;
> bool use_gles;
> bool use_core_profile;
> bool use_explicit_locations;
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