[virglrenderer-devel] [PATCH] shader: get maximum number of render targets dynamically

ramin.azarmehr at gmail.com ramin.azarmehr at gmail.com
Tue Jun 12 17:35:17 UTC 2018


From: Ramin Azarmehr <ramin.azarmehr at gmail.com>

Thank you Jakob. Upon your request I resend the patch via git-sendemail. Please advice how to push to remote repo (permissions required?).

---
 src/vrend_renderer.c | 6 ++++--
 src/vrend_shader.c   | 4 ++--
 src/vrend_shader.h   | 1 +
 3 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 8fd113b..c7f41a4 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -123,6 +123,7 @@ struct global_renderer_state {
    /* these appeared broken on at least one driver */
    bool use_explicit_locations;
    uint32_t max_uniform_blocks;
+   uint32_t max_draw_buffers;
    struct list_head active_ctx_list;
 
    /* threaded sync */
@@ -4297,6 +4298,7 @@ int vrend_renderer_init(struct vrend_if_cbs *cbs, uint32_t flags)
    if (vrend_state.have_debug_cb) {
       glDisable(GL_DEBUG_OUTPUT);
    }
+   glGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint *) &vrend_state.max_draw_buffers);
 
    vrend_clicbs->destroy_gl_context(gl_context);
    list_inithead(&vrend_state.fence_list);
@@ -4463,6 +4465,7 @@ struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *de
    grctx->shader_cfg.use_gles = vrend_state.use_gles;
    grctx->shader_cfg.use_core_profile = vrend_state.use_core_profile;
    grctx->shader_cfg.use_explicit_locations = vrend_state.use_explicit_locations;
+   grctx->shader_cfg.max_draw_buffers = vrend_state.max_draw_buffers;
    vrend_renderer_create_sub_ctx(grctx, 0);
    vrend_renderer_set_sub_ctx(grctx, 0);
 
@@ -6734,8 +6737,7 @@ static bool vrend_renderer_fill_caps_common(uint32_t set, UNUSED uint32_t versio
 
 
    /* Common limits for all backends. */
-   glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max);
-   caps->v1.max_render_targets = max;
+   caps->v1.max_render_targets = vrend_state.max_draw_buffers;
 
    glGetIntegerv(GL_MAX_SAMPLES, &max);
    caps->v1.max_samples = max;
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 8cc695a..d477d67 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -994,7 +994,7 @@ static int emit_cbuf_writes(struct dump_ctx *ctx)
    int i;
    char *sret;
 
-   for (i = ctx->num_outputs; i < 8; i++) {
+   for (i = ctx->num_outputs; i < ctx->cfg->max_draw_buffers; i++) {
       snprintf(buf, 255, "fsout_c%d = fsout_c0;\n", i);
       sret = add_str_to_glsl_main(ctx, buf);
       if (!sret)
@@ -2963,7 +2963,7 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
       }
    }
    if (ctx->write_all_cbufs) {
-      for (i = 0; i < 8; i++) {
+      for (i = 0; i < ctx->cfg->max_draw_buffers; i++) {
          if (ctx->cfg->use_gles)
             snprintf(buf, 255, "layout (location=%d) out vec4 fsout_c%d;\n", i, i);
          else
diff --git a/src/vrend_shader.h b/src/vrend_shader.h
index 149f389..bcfa78e 100644
--- a/src/vrend_shader.h
+++ b/src/vrend_shader.h
@@ -90,6 +90,7 @@ struct vrend_shader_key {
 
 struct vrend_shader_cfg {
    int glsl_version;
+   int max_draw_buffers;
    bool use_gles;
    bool use_core_profile;
    bool use_explicit_locations;
-- 
2.17.1



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