[virglrenderer-devel] [PATCH 01/21] shader: actually emit barrier opcode.
Dave Airlie
airlied at gmail.com
Wed Jun 13 00:56:35 UTC 2018
From: Dave Airlie <airlied at redhat.com>
This was missing the emit line.
---
src/vrend_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 14afe57..9e58a26 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -2889,6 +2889,7 @@ iter_instruction(struct tgsi_iterate_context *iter,
break;
case TGSI_OPCODE_BARRIER:
snprintf(buf, 255, "barrier();\n");
+ EMIT_BUF_WITH_RET(ctx, buf);
break;
default:
fprintf(stderr,"failed to convert opcode %d\n", inst->Instruction.Opcode);
--
2.14.3
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