[virglrenderer-devel] [PATCH] vrend_shader: emit shadow mask and offset with sampler ranges

Gurchetan Singh gurchetansingh at chromium.org
Wed Jun 27 23:49:50 UTC 2018


Ah yes, shadow is un-initialized.  Let me test and send out a v2.
On Wed, Jun 27, 2018 at 6:53 AM Elie Tournier <tournier.elie at gmail.com> wrote:
>
> On Tue, Jun 26, 2018 at 08:51:23PM -0700, Gurchetan Singh wrote:
> > This patch refactors the sampler declaration so sampler ranges can work
> > with shadow textures.
> >
> > Fixes a bunch of non-compute related dEQP-GLES31.functional.shaders.opaque_type_indexing.*
> > tests.
>
> Hello Gurchetan,
>
> To run the GLES31 suite, I'm using the following branches:
> https://gitlab.freedesktop.org/airlied/virglrenderer/tree/gl-4.3
> https://gitlab.freedesktop.org/airlied/mesa/tree/gl-4.3
>
> When I apply your patch on top of it, QEMU crashes with a core dumped.
>
> Elie
>
> >
> > Example test cases:
> >    dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.sampler2dshadow
> >    dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercubearrayshadow
> >    dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.samplercubearrayshadow
> >    dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.sampler2dshadow
> > ---
> >  src/vrend_shader.c | 81 ++++++++++++++++++++++------------------------
> >  1 file changed, 38 insertions(+), 43 deletions(-)
> >
> > diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> > index f1a20cf96f..3eb5b6b4b2 100644
> > --- a/src/vrend_shader.c
> > +++ b/src/vrend_shader.c
> > @@ -3406,6 +3406,39 @@ static char get_return_type_prefix(enum tgsi_return_type type)
> >     return ' ';
> >  }
> >
> > +/* i represents the i-th sampler array or i-th sampler. */
> > +static void emit_sampler_declaration(struct dump_ctx *ctx, char *glsl_hdr, uint32_t i,
> > +                                     uint32_t range, uint32_t texture_type, uint32_t return_type)
> > +{
> > +   int shadow;
> > +   char buf[255], ret_type;
> > +   const char *sname, *precision, *tex_type;
> > +
> > +   sname = tgsi_proc_to_prefix(ctx->prog_type);
> > +   precision = (ctx->cfg->use_gles) ? "highp " : " ";
> > +
> > +   tex_type = vrend_shader_samplertypeconv(texture_type, &shadow);
> > +   ret_type = vrend_shader_samplerreturnconv(return_type);
> > +
> > +   /* GLES does not support 1D textures -- we use a 2D texture and set the parameter set to 0.5 */
> > +   if (ctx->cfg->use_gles && texture_type == TGSI_TEXTURE_1D)
> > +      snprintf(buf, 255, "uniform %csampler2D %ssamp%d;\n", ret_type, sname, i);
> > +   else if (range)
> > +      snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d[%d];\n", precision, ret_type, tex_type, sname, i, range);
> > +   else
> > +      snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d;\n", precision, ret_type, tex_type, sname, i);
> > +
> > +   strcat_realloc(glsl_hdr, buf);
> > +
> > +   if (shadow) {
> > +      snprintf(buf, 255, "uniform %svec4 %sshadmask%d;\n", precision, sname, i);
> > +      strcat_realloc(glsl_hdr, buf);
> > +      snprintf(buf, 255, "uniform %svec4 %sshadadd%d;\n", precision, sname, i);
> > +      strcat_realloc(glsl_hdr, buf);
> > +      ctx->shadow_samp_mask |= (1 << i);
> > +   }
> > +}
> > +
> >  static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
> >  {
> >     uint32_t i;
> > @@ -3787,57 +3820,19 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
> >
> >     if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) {
> >        for (i = 0; i < ctx->num_sampler_arrays; i++) {
> > -         int is_shad = 0;
> > -         const char *stc;
> > -         stc = vrend_shader_samplertypeconv(ctx->sampler_arrays[i].sview_type, &is_shad);
> > -         if (!stc)
> > -            continue;
> > -         snprintf(buf, 255, "uniform %csampler%s %ssamp%d[%d];\n",
> > -                  get_return_type_prefix(ctx->sampler_arrays[i].sview_rtype),
> > -                  stc, sname, ctx->sampler_arrays[i].idx,
> > -                  ctx->sampler_arrays[i].last - ctx->sampler_arrays[i].first);
> > -         STRCAT_WITH_RET(glsl_hdr, buf);
> > +         uint32_t range = ctx->sampler_arrays[i].last - ctx->sampler_arrays[i].first;
> > +         emit_sampler_declaration(ctx, glsl_hdr, i, range, ctx->sampler_arrays[i].sview_type,
> > +                                  ctx->sampler_arrays[i].sview_rtype);
> >        }
> >     } else {
> >        nsamp = util_last_bit(ctx->samplers_used);
> >        for (i = 0; i < nsamp; i++) {
> > -         int is_shad = 0;
> > -         const char *stc;
> > -         char ptc;
> >
> >           if ((ctx->samplers_used & (1 << i)) == 0)
> >              continue;
> >
> > -         const char *sname;
> > -         const char *precision;
> > -
> > -         ptc = vrend_shader_samplerreturnconv(ctx->samplers[i].tgsi_sampler_return);
> > -         stc = vrend_shader_samplertypeconv(ctx->samplers[i].tgsi_sampler_type, &is_shad);
> > -
> > -         sname = tgsi_proc_to_prefix(ctx->prog_type);
> > -
> > -         if (ctx->cfg->use_gles) {
> > -            precision = "highp ";
> > -         } else {
> > -            precision = " ";
> > -         }
> > -
> > -         /* OpenGL ES do not support 1D texture
> > -          * so we use a 2D texture with a parameter set to 0.5
> > -          */
> > -         if (ctx->cfg->use_gles && !strcmp(stc, "1D"))
> > -            snprintf(buf, 255, "uniform %csampler2D %ssamp%d;\n", ptc, sname, i);
> > -         else
> > -            snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d;\n", precision,  ptc, stc, sname, i);
> > -
> > -         STRCAT_WITH_RET(glsl_hdr, buf);
> > -         if (is_shad) {
> > -            snprintf(buf, 255, "uniform %svec4 %sshadmask%d;\n", precision,  sname, i);
> > -            STRCAT_WITH_RET(glsl_hdr, buf);
> > -            snprintf(buf, 255, "uniform %svec4 %sshadadd%d;\n", precision,  sname, i);
> > -            STRCAT_WITH_RET(glsl_hdr, buf);
> > -            ctx->shadow_samp_mask |= (1 << i);
> > -         }
> > +         emit_sampler_declaration(ctx, glsl_hdr, i, 0, ctx->samplers[i].tgsi_sampler_type,
> > +                                  ctx->samplers[i].tgsi_sampler_return);
> >        }
> >     }
> >     if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT &&
> > --
> > 2.18.0.rc2.346.g013aa6912e-goog
> >
> > _______________________________________________
> > virglrenderer-devel mailing list
> > virglrenderer-devel at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel


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