[virglrenderer-devel] [PATCH 1/1] Fixes stencil cleaning issue in OpenGL ES3
Dave Airlie
airlied at gmail.com
Thu Mar 15 00:29:27 UTC 2018
On 15 March 2018 at 10:25, Robert Tarasov <tutankhamen at chromium.org> wrote:
> Resets stencil buffer write mask to ~0u before glClear().
> Fixes many tests which use stencil buffer with increment, decrement or
> invert operations. For example:
> dEQP-GLES3.functional.fragment_ops.random.18
> dEQP-GLES3.functional.fragment_ops.random.25
> dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.2
Seems correct, but I think you want to reset it later like we do for
DepthMask and ColorMask.
Dave.
> ---
> src/vrend_renderer.c | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 70fbdca..3b6a840 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -2470,8 +2470,10 @@ void vrend_clear(struct vrend_context *ctx,
> }
> }
>
> - if (buffers & PIPE_CLEAR_STENCIL)
> + if (buffers & PIPE_CLEAR_STENCIL) {
> + glStencilMask(~0u);
> glClearStencil(stencil);
> + }
>
> if (buffers & PIPE_CLEAR_COLOR) {
> uint32_t mask = 0;
> --
> 2.16.2.804.g6dcf76e118-goog
>
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