[virglrenderer-devel] [PATCH 1/1] Fixes an issue with blitting R8G8B8X8_UNORM buffer
Robert Tarasov
tutankhamen at chromium.org
Thu Mar 29 22:27:52 UTC 2018
Ignores alpha channel while blitting R8G8B8X8_UNIFORM colorspace.
framebuffer It would be nice to perform some code refactoring in
vrend_blitter to minimize dup code. Fixes following test:
dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba8']
dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgb10_a2
dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba4']
---
src/vrend_blitter.c | 76 ++++++++++++++++++++++++++++++++++++++++++++
src/vrend_blitter.h | 11 +++++++
src/vrend_renderer.c | 3 ++
3 files changed, 90 insertions(+)
diff --git a/src/vrend_blitter.c b/src/vrend_blitter.c
index edbc9ea..2acad14 100644
--- a/src/vrend_blitter.c
+++ b/src/vrend_blitter.c
@@ -59,6 +59,7 @@ struct vrend_blitter_ctx {
GLuint vs;
GLuint vs_pos_only;
GLuint fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
+ GLuint fs_texfetch_col_ignore_alpha[PIPE_MAX_TEXTURE_TYPES];
GLuint fs_texfetch_col_emu_alpha[PIPE_MAX_TEXTURE_TYPES];
GLuint fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
GLuint fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
@@ -155,6 +156,61 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, int tg
return 0;
}
+
+ return fs_id;
+}
+
+static GLuint blit_build_frag_tex_col_ignore_alpha(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target)
+{
+ GLuint fs_id;
+ char shader_buf[4096];
+ int is_shad;
+ const char *twm;
+ const char *ext_str = "";
+ switch (tgsi_tex_target) {
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_BUFFER:
+ twm = ".x";
+ break;
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_RECT:
+ case TGSI_TEXTURE_2D_MSAA:
+ default:
+ twm = ".xy";
+ break;
+ case TGSI_TEXTURE_SHADOW1D:
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ case TGSI_TEXTURE_SHADOWRECT:
+ case TGSI_TEXTURE_3D:
+ case TGSI_TEXTURE_CUBE:
+ case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_2D_ARRAY_MSAA:
+ twm = ".xyz";
+ break;
+ case TGSI_TEXTURE_SHADOWCUBE:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+ case TGSI_TEXTURE_CUBE_ARRAY:
+ twm = "";
+ break;
+ }
+
+ if (tgsi_tex_target == TGSI_TEXTURE_CUBE_ARRAY ||
+ tgsi_tex_target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
+ ext_str = "#extension GL_ARB_texture_cube_map_array : require\n";
+
+ snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_COL_IGNORE_ALPHA_GLES : FS_TEXFETCH_COL_IGNORE_ALPHA_GL,
+ ext_str, vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), twm, "");
+
+ fs_id = glCreateShader(GL_FRAGMENT_SHADER);
+
+ if (!build_and_check(fs_id, shader_buf)) {
+ glDeleteShader(fs_id);
+ return 0;
+ }
+
return fs_id;
}
@@ -340,6 +396,24 @@ static GLuint blit_get_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, int pipe
}
}
+static GLuint blit_get_frag_tex_col_ignore_alpha(struct vrend_blitter_ctx *blit_ctx, int pipe_tex_target, unsigned nr_samples)
+{
+ assert(pipe_tex_target < PIPE_MAX_TEXTURE_TYPES);
+
+ if (nr_samples > 1) {
+ return 0;
+ } else {
+ GLuint *shader = &blit_ctx->fs_texfetch_col_ignore_alpha[pipe_tex_target];
+
+ if (!*shader) {
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex_target, 0);
+
+ *shader = blit_build_frag_tex_col_ignore_alpha(blit_ctx, tgsi_tex);
+ }
+ return *shader;
+ }
+}
+
static GLuint blit_get_frag_tex_col_emu_alpha(struct vrend_blitter_ctx *blit_ctx, int pipe_tex_target, unsigned nr_samples)
{
assert(pipe_tex_target < PIPE_MAX_TEXTURE_TYPES);
@@ -589,6 +663,8 @@ void vrend_renderer_blit_gl(struct vrend_context *ctx,
fs_id = blit_get_frag_tex_writedepth(blit_ctx, src_res->base.target, src_res->base.nr_samples);
else if (vrend_format_is_emulated_alpha(info->dst.format))
fs_id = blit_get_frag_tex_col_emu_alpha(blit_ctx, src_res->base.target, src_res->base.nr_samples);
+ else if (src_res->base.format == VIRGL_FORMAT_R8G8B8X8_UNORM)
+ fs_id = blit_get_frag_tex_col_ignore_alpha(blit_ctx, src_res->base.target, src_res->base.nr_samples);
else
fs_id = blit_get_frag_tex_col(blit_ctx, src_res->base.target, src_res->base.nr_samples);
glAttachShader(prog_id, fs_id);
diff --git a/src/vrend_blitter.h b/src/vrend_blitter.h
index 07573a7..8c0aac6 100644
--- a/src/vrend_blitter.h
+++ b/src/vrend_blitter.h
@@ -64,6 +64,17 @@
#define FS_TEXFETCH_COL_GL HEADER_GL FS_TEXFETCH_COL_BODY
#define FS_TEXFETCH_COL_GLES HEADER_GLES OUTFRAG_GLES FS_TEXFETCH_COL_BODY
+#define FS_TEXFETCH_COL_IGNORE_ALPHA_BODY \
+ "%s" \
+ "uniform sampler%s samp;\n" \
+ "in vec4 tc;\n" \
+ "void main() {\n" \
+ " vec4 temp = texture(samp, tc%s)%s;\n" \
+ " gl_FragColor = vec4(temp.rgb, 1.0f);\n" \
+ "}\n"
+
+#define FS_TEXFETCH_COL_IGNORE_ALPHA_GL HEADER_GL FS_TEXFETCH_COL_IGNORE_ALPHA_BODY
+#define FS_TEXFETCH_COL_IGNORE_ALPHA_GLES HEADER_GLES OUTFRAG_GLES FS_TEXFETCH_COL_IGNORE_ALPHA_BODY
#define FS_TEXFETCH_COL_ALPHA_DEST_BODY \
"%s" \
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 0eb8a7e..30db1b9 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -5952,6 +5952,9 @@ static void vrend_renderer_blit_int(struct vrend_context *ctx,
vrend_format_is_emulated_alpha(info->src.format))
use_gl = true;
+ if (info->src.format == VIRGL_FORMAT_R8G8B8X8_UNORM)
+ use_gl = true;
+
if (use_gl) {
vrend_renderer_blit_gl(ctx, src_res, dst_res, info);
vrend_clicbs->make_current(0, ctx->sub->gl_context);
--
2.17.0.rc1.321.gba9d0f2565-goog
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