[virglrenderer-devel] [PATCH 0/4] Refactor vrend_shader, part I
Elie Tournier
tournier.elie at gmail.com
Tue May 8 21:06:02 UTC 2018
On Tue, May 08, 2018 at 12:06:28PM -0700, Gurchetan Singh wrote:
> This series is intended to have no functional impact. This mainly
> moves code around and adds a conversion table in attempt to:
>
> - Add some abstraction to our TGSI to GLSL logic.
> - Split up large functions.
>
> This was tested with the dEQP GLES3 suite, where no regressions were
> observed. This increases the overall code line count, but may make
> subsequent changes / refactors a little easier.
With the comment in patch 2.
Reviewed-by: Elie Tournier <elie.tournier at collabora.com>
>
> Gurchetan Singh (4):
> vrend_shader: add conversion table
> vrend_shader: use conversion table in iter_instruction
> vrend_shader: move destination register translation
> vrend_shader: move source register translation
>
> src/vrend_shader.c | 493 +++++++++++++++++++++++++++------------------
> 1 file changed, 292 insertions(+), 201 deletions(-)
>
> --
> 2.17.0.441.gb46fe60e1d-goog
>
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