[virglrenderer-devel] GSoC Intro: Vulkan-ize virgl

Chad Versace chadversary at chromium.org
Tue May 15 18:24:11 UTC 2018


On Thu 10 May 2018, Nathan Gauër wrote:
> Hello,

Hi Nathan, I've also recently begun thinking about Vulkanizing virgl,
but am still becoming familiar with how virgl works for OpenGL.

> I'm Nathan Gauër, a french student in computer science. For this
> year's Google Summer of Code, I've been selected to work on the Vulkan
> support for Virgl3D. My mentor is Marc-André Lureau.

> 	This project is kind of huge, and will require some changes in the
> Vulkan API. I'm not as familiar as you are with the API, thus, I would
> like to share my first ideas here.

Yes, very huge :)

> Question, do we want to use the idea of creating a resource in virgl,
> then attach it to a subcontext ?

Could you explain this problem? I don't understand proposed idea of
attaching a resource to a subcontext.


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