[virglrenderer-devel] [PATCH] Enable texture_multisample for GLES
Gurchetan Singh
gurchetansingh at chromium.org
Wed May 16 16:24:01 UTC 2018
Reviewed-by: Gurchetan Singh <gurchetansingh at chromium.org>
On Wed, May 16, 2018 at 4:24 AM Jakob Bornecrantz <wallbraker at gmail.com>
wrote:
> Tested-by: Jakob Bornecrantz <jakob at collabora.com>
> On Tue, May 15, 2018 at 2:44 PM, Tomeu Vizoso
> <tomeu.vizoso at collabora.com> wrote:
> > Just set the cap if we have GLES 3.0 and call the
> > glTexStorage*DMultisample functions as appropriate.
> >
> > Causes a bunch of the tests in
> > dEQP-GLES3.functional.fbo.msaa.*_samples to pass.
> >
> > Signed-off-by: Tomeu Vizoso <tomeu.vizoso at collabora.com>
> > ---
> > src/vrend_renderer.c | 32 ++++++++++++++++++++++----------
> > 1 file changed, 22 insertions(+), 10 deletions(-)
> >
> > diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> > index f60cf415fbf7..da9e1af18a78 100644
> > --- a/src/vrend_renderer.c
> > +++ b/src/vrend_renderer.c
> > @@ -4678,15 +4678,25 @@ int vrend_renderer_resource_create(struct
vrend_renderer_resource_create_args *a
> >
> > if (args->nr_samples > 1) {
> > if (vrend_state.use_gles) {
> > - report_gles_missing_func(NULL,
"glTexImage[2,3]DMultisample");
> > - } else if (gr->target == GL_TEXTURE_2D_MULTISAMPLE) {
> > - glTexImage2DMultisample(gr->target, args->nr_samples,
> > - internalformat, args->width,
args->height,
> > - GL_TRUE);
> > + if (gr->target == GL_TEXTURE_2D_MULTISAMPLE) {
> > + glTexStorage2DMultisample(gr->target, args->nr_samples,
> > + internalformat, args->width,
args->height,
> > + GL_TRUE);
> > + } else {
> > + glTexStorage3DMultisample(gr->target, args->nr_samples,
> > + internalformat, args->width,
args->height, args->array_size,
> > + GL_TRUE);
> > + }
> > } else {
> > - glTexImage3DMultisample(gr->target, args->nr_samples,
> > - internalformat, args->width,
args->height, args->array_size,
> > - GL_TRUE);
> > + if (gr->target == GL_TEXTURE_2D_MULTISAMPLE) {
> > + glTexImage2DMultisample(gr->target, args->nr_samples,
> > + internalformat, args->width,
args->height,
> > + GL_TRUE);
> > + } else {
> > + glTexImage3DMultisample(gr->target, args->nr_samples,
> > + internalformat, args->width,
args->height, args->array_size,
> > + GL_TRUE);
> > + }
> > }
> >
> > } else if (gr->target == GL_TEXTURE_CUBE_MAP) {
> > @@ -6722,8 +6732,6 @@ void vrend_renderer_fill_caps_gles(uint32_t set,
uint32_t version,
> >
> > caps->v1.bset.seamless_cube_map_per_texture = 0;
> >
> > - caps->v1.bset.texture_multisample = 0;
> > -
> > caps->v1.bset.mirror_clamp = 0;
> > caps->v1.bset.indep_blend_func = 0;
> > caps->v1.bset.cube_map_array = 0;
> > @@ -6768,6 +6776,10 @@ void vrend_renderer_fill_caps_gles(uint32_t set,
uint32_t version,
> > }
> > }
> >
> > + if (gles_ver >= 30) {
> > + caps->v1.bset.texture_multisample = 1;
> > + }
> > +
> > if (!fill_capset2) {
> > return;
> > }
> > --
> > 2.17.0
> >
> > _______________________________________________
> > virglrenderer-devel mailing list
> > virglrenderer-devel at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
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