[virglrenderer-devel] [PATCH 1/4] vrend: set texture buffer offset alignment to 0

Dave Airlie airlied at gmail.com
Fri May 18 02:10:18 UTC 2018


From: Dave Airlie <airlied at redhat.com>

Until we support ARB_texture_buffer_range we shouldn't report
this value as mesa will enable the extension.
---
 src/vrend_renderer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 614b5ce..930dede 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -7139,7 +7139,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
    glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &caps->v2.uniform_buffer_offset_alignment);
 
    if (gl_ver >= 43) {
-      glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &caps->v2.texture_buffer_offset_alignment);
+      caps->v2.texture_buffer_offset_alignment = 0;
       glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &caps->v2.shader_buffer_offset_alignment);
    }
 
-- 
2.14.3



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