[virglrenderer-devel] [PATCH 4/8] shader: make some functions static
Dave Airlie
airlied at gmail.com
Mon May 21 03:07:25 UTC 2018
From: Dave Airlie <airlied at redhat.com>
---
src/vrend_shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 212f01e..83d45e3 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -270,7 +270,7 @@ static int add_sampler_array(struct dump_ctx *ctx, int first, int last, int svie
return idx;
}
-int lookup_sampler_array(struct dump_ctx *ctx, int index)
+static int lookup_sampler_array(struct dump_ctx *ctx, int index)
{
int i;
for (i = 0; i < ctx->num_sampler_arrays; i++) {
@@ -2630,7 +2630,7 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr)
return glsl_hdr;
}
-char vrend_shader_samplerreturnconv(enum tgsi_return_type type)
+static char vrend_shader_samplerreturnconv(enum tgsi_return_type type)
{
switch (type) {
case TGSI_RETURN_TYPE_SINT:
--
2.14.3
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