[virglrenderer-devel] [PATCH] shader: make setting a requested glsl_ver more robust.
Elie Tournier
tournier.elie at gmail.com
Fri May 25 09:23:17 UTC 2018
On Fri, May 25, 2018 at 02:08:46PM +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This makes sure we never accidentally set a lower glsl version
> after a higher one (we don't ever, but best to make sure).
Reviewed-by: Elie Tournier <elie.tournier at collabora.com>
> ---
> src/vrend_shader.c | 20 +++++++++++++-------
> 1 file changed, 13 insertions(+), 7 deletions(-)
>
> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> index 1a1e5d5..65c3d17 100644
> --- a/src/vrend_shader.c
> +++ b/src/vrend_shader.c
> @@ -235,6 +235,12 @@ static inline bool fs_emit_layout(struct dump_ctx *ctx)
> return false;
> }
>
> +static void require_glsl_ver(struct dump_ctx *ctx, int glsl_ver)
> +{
> + if (glsl_ver > ctx->glsl_ver_required)
> + ctx->glsl_ver_required = glsl_ver;
> +}
> +
> static char *strcat_realloc(char *str, const char *catstr)
> {
> char *new = realloc(str, strlen(str) + strlen(catstr) + 1);
> @@ -413,7 +419,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
> name_prefix = "gl_PrimitiveID";
> ctx->inputs[i].glsl_predefined_no_emit = true;
> ctx->inputs[i].glsl_no_index = true;
> - ctx->glsl_ver_required = 150;
> + require_glsl_ver(ctx, 150);
> break;
> }
> case TGSI_SEMANTIC_VIEWPORT_INDEX:
> @@ -588,7 +594,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
> ctx->num_clip_dist += 4;
> if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX &&
> ctx->key->gs_present)
> - ctx->glsl_ver_required = 150;
> + require_glsl_ver(ctx, 150);
> break;
> case TGSI_SEMANTIC_CLIPVERTEX:
> name_prefix = "gl_ClipVertex";
> @@ -1309,7 +1315,7 @@ static int translate_tex(struct dump_ctx *ctx,
>
> if (ctx->cfg->glsl_version >= 140)
> if ((ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT) || ctx->uses_sampler_buf)
> - ctx->glsl_ver_required = 140;
> + require_glsl_ver(ctx, 140);
>
> sampler_index = 1;
>
> @@ -2596,7 +2602,7 @@ prolog(struct tgsi_iterate_context *iter)
>
> if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX &&
> ctx->key->gs_present)
> - ctx->glsl_ver_required = 150;
> + require_glsl_ver(ctx, 150);
>
> return TRUE;
> }
> @@ -2978,7 +2984,7 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
> const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
>
> if (ctx->info.dimension_indirect_files & (1 << TGSI_FILE_CONSTANT)) {
> - ctx->glsl_ver_required = 150;
> + require_glsl_ver(ctx, 150);
> snprintf(buf, 255, "uniform %subo { vec4 ubocontents[%d]; } %suboarr[%d];\n", cname, ctx->ubo_sizes[0], cname, ctx->num_ubo);
> STRCAT_WITH_RET(glsl_hdr, buf);
> } else {
> @@ -3127,7 +3133,7 @@ char *vrend_convert_shader(struct vrend_shader_cfg *cfg,
> tgsi_scan_shader(tokens, &ctx.info);
> /* if we are in core profile mode we should use GLSL 1.40 */
> if (cfg->use_core_profile && cfg->glsl_version >= 140)
> - ctx.glsl_ver_required = 140;
> + require_glsl_ver(&ctx, 140);
>
> if (sinfo->so_info.num_outputs) {
> ctx.so = &sinfo->so_info;
> @@ -3138,7 +3144,7 @@ char *vrend_convert_shader(struct vrend_shader_cfg *cfg,
> ctx.so_names = NULL;
>
> if (ctx.info.dimension_indirect_files & (1 << TGSI_FILE_CONSTANT))
> - ctx.glsl_ver_required = 150;
> + require_glsl_ver(&ctx, 150);
>
> if (ctx.info.indirect_files & (1 << TGSI_FILE_SAMPLER))
> ctx.shader_req_bits |= SHADER_REQ_GPU_SHADER5;
> --
> 2.17.0
>
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