[virglrenderer-devel] GL_ARB_buffer_storage implementation

Elie Tournier tournier.elie at gmail.com
Mon Apr 13 10:45:52 UTC 2020


On Wed, Apr 01, 2020 at 07:50:37AM -0700, Frank Yang wrote:
> On Wed, Apr 1, 2020 at 4:03 AM Elie Tournier <tournier.elie at gmail.com>
> wrote:
> 
> > On Tue, Mar 31, 2020 at 04:54:12PM -0700, Gurchetan Singh wrote:
> > > On Mon, Mar 30, 2020 at 10:49 AM Elie Tournier <tournier.elie at gmail.com>
> > > wrote:
> > >
> > > > On Fri, Mar 27, 2020 at 05:10:43PM -0700, Gurchetan Singh wrote:
> > > > > On Wed, Mar 25, 2020 at 5:17 AM Elie Tournier <
> > tournier.elie at gmail.com>
> > > > > wrote:
> > > > >
> > > > > > Hi all,
> > > > > >
> > > > > > I'm currently working on OpenGL 4.5 support for virgl.
> > > > > > For that, we need to implement ARB_clear_texture and
> > > > ARB_buffer_storage.
> > > > > > The first one is almost finish, and I should submit a MR soon-ish.
> > > > > > The second one, ARB_buffer_storage is trickier to implement.
> > > > > >
> > > > > > So I'm wondering if any of you started something already?
> > > > > > Do you have a design in mind?
> > > > > >
> > > > >
> > > > > Hmm, depends on where you want to implement ARB_buffer_storage:
> > > > I mean, the goal here is to help the project to going further.
> > > > It seems that you started (1) but I guess you are interested by (3).
> > > > Would it make sense to go gradually and do (1) -> (2) -> (3) as
> > > > iiuc, we can reuse bits from the previous iteration?
> > >
> > >
> > > (1) should work pretty easily, since we got dEQP-vk.memory.* working
> > [with
> > > Android Emulator VK impl].
> >
> > Does that mean the QEMU part is already in place?
> >
> 
> Hi, not necessarily; I've been the one trying that dEQP-VK.memory* out and
> I only have patches for crosvm so far:
> 
> https://chromium-review.googlesource.com/c/chromiumos/platform/crosvm/+/2034029
> https://chromium-review.googlesource.com/c/chromiumos/platform/crosvm/+/2035595
> 
> (which I'll get back to soon, hopefully this week, as I was busy w/ R-CTS
> stuff)
> 
> The same mechanism should work for coherent mem in GL though. I need to do
> some experiments for (2) to see if EXT_external_objects works

That's an amazing news.

On my side, I will modify QEMU to be on par with the work done on drm.
ie be able to use RESOURCE_CREATE_BLOB.
> 
> 
> > >
> > > I think the trickiest part of the entire chain is (3) [it sounds like
> > this
> > > your end goal too?].  In particular, the lack of GLES coherent support
> > ...
> > > I think we may need to add some extensions or extend
> > EXT_external_objects.
> > > A good place to start is a feasibility study about such extensions, or
> > > auditing your target drivers (i965?).
> >
> > Yes, my end goal is that all virglrenderer user should be able to expose
> > OpenGL 4.5 on the guest side. But for now, (1) seems to be the best option.
> >
> > I'm not familiar with EXT_external_objects but I'm more in favor of a new
> > extension.
> > And yes, you guess right, I'm on i965/iris drivers so that's what I target
> > for now.
> >
> > I will keep you updated.
> > >
> > >
> > > > Also, are you aware of app that heavily depend on the buffer storage
> > > > extension?
> > > >
> > >
> > > https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/109
> >
> > >
> > >
> > > > >
> > > > > 1) Single process, host GL drivers (normal QEMU) -- yes, I think
> > > > > RESOURCE_CREATE_BLOB here[1] should do the trick.  A bunch of
> > > > virglrenderer
> > > > > cleanups need to land first though.
> > > > Thanks for the pointer, I will have a look to drm then.
> > > > Do you have that cleanup already? I can help for the review if so.
> > > >
> > >
> > > Chia has wip MR here:
> > >
> > > https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/364
> >
> > Thanks, I will see if I can help there.
> > >
> > >
> > > >
> > > > > 2) multi-process, host GL drivers (vhost-user gpu) -- trickier, need
> > > > > emulated coherent memory [2] for the general case.
> > > > > 3) multi-process, host GLES drivers (crosvm) -- even trickier and
> > driver
> > > > > specific, since GLES doesn't have GL_MAP_COHERENT_BIT.
> > > > >
> > > > > [1]
> > > > >
> > > >
> > https://gitlab.freedesktop.org/virgl/drm-misc-next/-/commits/virtio-gpu-next
> > > > > [2]
> > > >
> > https://lists.freedesktop.org/archives/dri-devel/2019-April/215731.html
> > > > >
> > > > > Thanks, have a nice day,
> > > > > > Elie
> > > > > > _______________________________________________
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> > > > > > virglrenderer-devel at lists.freedesktop.org
> > > > > > https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
> > > > > >
> > > >
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