[virglrenderer-devel] GL_ARB_buffer_storage implementation

Gurchetan Singh gurchetansingh at chromium.org
Tue May 12 00:45:10 UTC 2020


On Mon, May 11, 2020 at 5:17 PM Frank Yang <lfy at google.com> wrote:
>
>
>
> On Mon, May 11, 2020 at 5:14 PM Gurchetan Singh <gurchetansingh at chromium.org> wrote:
>>
>>
>>
>> On Mon, Apr 13, 2020 at 3:46 AM Elie Tournier <tournier.elie at gmail.com> wrote:
>>>
>>> On Wed, Apr 01, 2020 at 07:50:37AM -0700, Frank Yang wrote:
>>> > On Wed, Apr 1, 2020 at 4:03 AM Elie Tournier <tournier.elie at gmail.com>
>>> > wrote:
>>> >
>>> > > On Tue, Mar 31, 2020 at 04:54:12PM -0700, Gurchetan Singh wrote:
>>> > > > On Mon, Mar 30, 2020 at 10:49 AM Elie Tournier <tournier.elie at gmail.com>
>>> > > > wrote:
>>> > > >
>>> > > > > On Fri, Mar 27, 2020 at 05:10:43PM -0700, Gurchetan Singh wrote:
>>> > > > > > On Wed, Mar 25, 2020 at 5:17 AM Elie Tournier <
>>> > > tournier.elie at gmail.com>
>>> > > > > > wrote:
>>> > > > > >
>>> > > > > > > Hi all,
>>> > > > > > >
>>> > > > > > > I'm currently working on OpenGL 4.5 support for virgl.
>>> > > > > > > For that, we need to implement ARB_clear_texture and
>>> > > > > ARB_buffer_storage.
>>> > > > > > > The first one is almost finish, and I should submit a MR soon-ish.
>>> > > > > > > The second one, ARB_buffer_storage is trickier to implement.
>>> > > > > > >
>>> > > > > > > So I'm wondering if any of you started something already?
>>> > > > > > > Do you have a design in mind?
>>> > > > > > >
>>> > > > > >
>>> > > > > > Hmm, depends on where you want to implement ARB_buffer_storage:
>>> > > > > I mean, the goal here is to help the project to going further.
>>> > > > > It seems that you started (1) but I guess you are interested by (3).
>>> > > > > Would it make sense to go gradually and do (1) -> (2) -> (3) as
>>> > > > > iiuc, we can reuse bits from the previous iteration?
>>> > > >
>>> > > >
>>> > > > (1) should work pretty easily, since we got dEQP-vk.memory.* working
>>> > > [with
>>> > > > Android Emulator VK impl].
>>> > >
>>> > > Does that mean the QEMU part is already in place?
>>> > >
>>> >
>>> > Hi, not necessarily; I've been the one trying that dEQP-VK.memory* out and
>>> > I only have patches for crosvm so far:
>>> >
>>> > https://chromium-review.googlesource.com/c/chromiumos/platform/crosvm/+/2034029
>>> > https://chromium-review.googlesource.com/c/chromiumos/platform/crosvm/+/2035595
>>> >
>>> > (which I'll get back to soon, hopefully this week, as I was busy w/ R-CTS
>>> > stuff)
>>> >
>>> > The same mechanism should work for coherent mem in GL though. I need to do
>>> > some experiments for (2) to see if EXT_external_objects works
>>>
>>> That's an amazing news.
>>>
>>> On my side, I will modify QEMU to be on par with the work done on drm.
>>> ie be able to use RESOURCE_CREATE_BLOB.
>>
>>
>> Have you had any luck on this?  If not, perhaps Gerd/Dave/other QEMU devs can offer hints/strawman code on how to proceed.
>>
>> Problem:
>>
>> I was taking a look at QEMU and it's non-obvious to me how to implement RESOURCE_MAP / RESOURCE_UNMAP.
>>
>> For GL_ARB_buffer_storage, virglrenderer can provide a page-aligned address (seems to work even on Nvidia) for use with KVM:
>>
>> https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/374/diffs#14086999aaf57fc68a3d7d639ab280c3a2672430_603_670
>>
>> We need to figure out a way to call kvm_region_add / kvm_region_del from virtio-gpu-3d.c with this address.
>>
>> For crosvm, it's easy since it's designed to sit directly on top of KVM.  With QEMU, there are several layers of abstraction.
>>
>> memory_listener_register / memory_listener_unregister seemed promising, but they only seem to allow one address space per listener.  It's not clear how to get access to KVMMemoryListener in virtio-gpu-3d.c ...
>>
>> memory_device_plug(..) seems interesting too, but I don't see a path to KVM, but then again, I'm a QEMU noob.
>>
>
>
> To address the overhead/complexity issue of going through the memory region / listener api in QEMU, we chose to
>
> - only use them for the PCI memory region
> - not have actual memory backing it to start with
> - user controls the backing at runtime
>
> https://android-review.googlesource.com/q/topic:%22qemu-user-controlled-hv-mappings%22+(status:open%20OR%20status:merged)

That was fast.  It would be useful for QEMU developers to sanity check
the approach outlined above, but I personally can't think of anything
better.

>
>>>
>>> >
>>> >
>>> > > >
>>> > > > I think the trickiest part of the entire chain is (3) [it sounds like
>>> > > this
>>> > > > your end goal too?].  In particular, the lack of GLES coherent support
>>> > > ...
>>> > > > I think we may need to add some extensions or extend
>>> > > EXT_external_objects.
>>> > > > A good place to start is a feasibility study about such extensions, or
>>> > > > auditing your target drivers (i965?).
>>> > >
>>> > > Yes, my end goal is that all virglrenderer user should be able to expose
>>> > > OpenGL 4.5 on the guest side. But for now, (1) seems to be the best option.
>>> > >
>>> > > I'm not familiar with EXT_external_objects but I'm more in favor of a new
>>> > > extension.
>>> > > And yes, you guess right, I'm on i965/iris drivers so that's what I target
>>> > > for now.
>>> > >
>>> > > I will keep you updated.
>>> > > >
>>> > > >
>>> > > > > Also, are you aware of app that heavily depend on the buffer storage
>>> > > > > extension?
>>> > > > >
>>> > > >
>>> > > > https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/109
>>> > >
>>> > > >
>>> > > >
>>> > > > > >
>>> > > > > > 1) Single process, host GL drivers (normal QEMU) -- yes, I think
>>> > > > > > RESOURCE_CREATE_BLOB here[1] should do the trick.  A bunch of
>>> > > > > virglrenderer
>>> > > > > > cleanups need to land first though.
>>> > > > > Thanks for the pointer, I will have a look to drm then.
>>> > > > > Do you have that cleanup already? I can help for the review if so.
>>> > > > >
>>> > > >
>>> > > > Chia has wip MR here:
>>> > > >
>>> > > > https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/364
>>> > >
>>> > > Thanks, I will see if I can help there.
>>> > > >
>>> > > >
>>> > > > >
>>> > > > > > 2) multi-process, host GL drivers (vhost-user gpu) -- trickier, need
>>> > > > > > emulated coherent memory [2] for the general case.
>>> > > > > > 3) multi-process, host GLES drivers (crosvm) -- even trickier and
>>> > > driver
>>> > > > > > specific, since GLES doesn't have GL_MAP_COHERENT_BIT.
>>> > > > > >
>>> > > > > > [1]
>>> > > > > >
>>> > > > >
>>> > > https://gitlab.freedesktop.org/virgl/drm-misc-next/-/commits/virtio-gpu-next
>>> > > > > > [2]
>>> > > > >
>>> > > https://lists.freedesktop.org/archives/dri-devel/2019-April/215731.html
>>> > > > > >
>>> > > > > > Thanks, have a nice day,
>>> > > > > > > Elie
>>> > > > > > > _______________________________________________
>>> > > > > > > virglrenderer-devel mailing list
>>> > > > > > > virglrenderer-devel at lists.freedesktop.org
>>> > > > > > > https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
>>> > > > > > >
>>> > > > >
>>> > > _______________________________________________
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>>> > > virglrenderer-devel at lists.freedesktop.org
>>> > > https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
>>> > >
>>
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