[waffle] Hi just found out about this project.

Chad Versace chad.versace at linux.intel.com
Sun Nov 11 09:15:01 PST 2012

After thinking about it again this weekend, I can see how having a
GLES1,GLES2 to D3D translation layer in Waffle would be useful, and it fits in
nicely with a planned, future feature of Waffle. The new feature is a
reproduction of GLEW's functionality---dispatching GL extension functions and their aliases---
but at the granularity of thread and context for all GL API's. This way, if
one thread has a GLES2 context bound and another has a GL 3.2 compat context
bound, each thread will be able to resolve and dispatch extension functions independently.

I think ANGLE integration fits in nicely with this feature. However, I'm
postponing the dispatch work until I finish the tasks I'm currently working on.

You're re-implementing Waffle in Go! In the early stages in Waffle's development,
I considered writing Waffle in Go, but eventually decided against it. I'm
really interested in seeing what your re-implementation looks like.


On 11/10/2012 10:39 AM, mortdeus wrote:
> Understood, well im going to go ahead and fork so I can make those extensions
> myself as part of my cross platform layer. 
> Ill let you guys know if anything cool comes out of it. 
> https://github.com/mortdeus/egles/tree/master/waffle
> On Thu, Nov 8, 2012 at 12:47 PM, Chad Versace <chad.versace at linux.intel.com
> <mailto:chad.versace at linux.intel.com>> wrote:
>     I think those two subjects---translating GL to D3D and translating among
>     GL api,s---is outside of the scope of Waffle. But my opinion may change
>     as time unfolds.
>     -Chad
>     On 11/05/2012 11:59 AM, mortdeus wrote:
>     > You guys might want to check it out, it has the ability to translate gles2
>     > to direct3d9, and for linux/bsd it can compile shaders to GLSL, ELSL. I
>     > assume that could be a great feature for waffle?
>     >
>     > On Mon, Nov 5, 2012 at 12:06 PM, Chad Versace
>     > <chad.versace at linux.intel.com <mailto:chad.versace at linux.intel.com>>wrote:
>     >
>     >> On 11/05/2012 03:17 AM, mortdeus wrote:
>     >>> Hi, I just found out about this, and it is perfect for my gocos2d project
>     >>> im working on.
>     >>
>     >> Nice.
>     >>
>     >>> I wanted to know if you guys have looked into google's angle
>     >>> project at all and what your guys opinion is for using it for windows?
>     >>
>     >> I've never used ANGLE before, so I can't say.
>     >>
>     >>
>     >

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