[waffle] Hi just found out about this project.
chad.versace at linux.intel.com
Sun Nov 11 09:15:01 PST 2012
After thinking about it again this weekend, I can see how having a
GLES1,GLES2 to D3D translation layer in Waffle would be useful, and it fits in
nicely with a planned, future feature of Waffle. The new feature is a
reproduction of GLEW's functionality---dispatching GL extension functions and their aliases---
but at the granularity of thread and context for all GL API's. This way, if
one thread has a GLES2 context bound and another has a GL 3.2 compat context
bound, each thread will be able to resolve and dispatch extension functions independently.
I think ANGLE integration fits in nicely with this feature. However, I'm
postponing the dispatch work until I finish the tasks I'm currently working on.
You're re-implementing Waffle in Go! In the early stages in Waffle's development,
I considered writing Waffle in Go, but eventually decided against it. I'm
really interested in seeing what your re-implementation looks like.
On 11/10/2012 10:39 AM, mortdeus wrote:
> Understood, well im going to go ahead and fork so I can make those extensions
> myself as part of my cross platform layer.
> Ill let you guys know if anything cool comes out of it.
> On Thu, Nov 8, 2012 at 12:47 PM, Chad Versace <chad.versace at linux.intel.com
> <mailto:chad.versace at linux.intel.com>> wrote:
> I think those two subjects---translating GL to D3D and translating among
> GL api,s---is outside of the scope of Waffle. But my opinion may change
> as time unfolds.
> On 11/05/2012 11:59 AM, mortdeus wrote:
> > You guys might want to check it out, it has the ability to translate gles2
> > to direct3d9, and for linux/bsd it can compile shaders to GLSL, ELSL. I
> > assume that could be a great feature for waffle?
> > On Mon, Nov 5, 2012 at 12:06 PM, Chad Versace
> > <chad.versace at linux.intel.com <mailto:chad.versace at linux.intel.com>>wrote:
> >> On 11/05/2012 03:17 AM, mortdeus wrote:
> >>> Hi, I just found out about this, and it is perfect for my gocos2d project
> >>> im working on.
> >> Nice.
> >>> I wanted to know if you guys have looked into google's angle
> >>> project at all and what your guys opinion is for using it for windows?
> >> I've never used ANGLE before, so I can't say.
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