[waffle] [Mesa-dev] Interested in contributing to WGL support in Waffle Project, for GSoC 2014
vnbandara at gmail.com
Tue Mar 11 22:25:31 PDT 2014
Thank you for your very detailed description about the project Idea.
It Increases my Interest about this Idea.
First of all I thought the mentor is Jordan Justen (As the Idea page says).
If he is not please tell me how should I get a mentor to this project.
As it says I think I have to work with windows environment (I'm very much
familiar with windows and most of my work done in windows environment) . So
it wont be a bigger challenge to me.
*So first of all I think I should have a mentor. Can you please help me
And of course although you are not familiar with programming in a Windows
environment. If you can guide me through this, to get a basic
understanding about X.org and Waffle and WGL to enter to the project it
will be very much helpful.
Please give me some resources, reading materials , tutorials ... anything.
By the way I don't know without a mentor it is useful or not. But I would
like to give a try.
Thanks and best regards,
On Wed, Mar 12, 2014 at 4:26 AM, Chad Versace
<chad.versace at linux.intel.com>wrote:
> I have some comments on Jordan's list of subgoals.
> 1. Waffle's examples/gl_basic.c
> gl_basic is a little toy program that developers can use to test
> Waffle when adding support for new platforms, such as WGL. If
> you can get gl_basic to work on WGL, then that will prove that
> Waffle (mostly) supports WGL.
> Even after gl_basic begins working for a new platform, there will
> remain some bugs and unimplemented corner cases for that
> platform. But, gl_basic is the right place to start when working
> on WGL.
> 2. Waffle's src/utils/wflinfo.c
> wflinfo is a little tool that works like glxinfo. It prints
> information about the system's GL implementation, such as the
> system's OpenGL version and available extensions. It works for
> OpenGL Core contexts, OpenGL Compatibility contexts, and OpenGL
> ES contexts.
> 3. piglit test suite running tests on Windows using waffle
> This is the real reason why I want Waffle to support WGL. If
> Waffle supported WGL, then Piglit could use a single
> platform-abstraction layer for every window system and operating
> system. Currently, Piglit uses GLUT as the platform-abstraction
> layer for Windows and Mac; and uses Waffle for Linux and Android.
> (Yes, some people have private forks of Piglit that run on
> 4. Package binary waffle for windows
> This is a nice-to-have. Today, there exist official Waffle packages
> Gentoo, Chromium OS, and Linux. And Jordan is working on a Debian
> package. And I have a MacPorts package that I intend to add to
> the official MacPorts repository.
> If you accomplished the first two subgoals, then I would consider your
> summer of code project a success. Then others could build on top of your
> work to finish #3. If you also accomplish #3, then it would be an
> astounding success.
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