[Wayland-bugs] [Bug 73019] New: Distributed Graphics Processing
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 24 13:45:43 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=73019
Priority: medium
Bug ID: 73019
Assignee: wayland-bugs at lists.freedesktop.org
Summary: Distributed Graphics Processing
Severity: normal
Classification: Unclassified
OS: All
Reporter: mrmcq2u at gmail.com
Hardware: Other
Status: NEW
Version: unspecified
Component: wayland
Product: Wayland
Use compositor to count the number of times a client commits to a buffer in a
given timespan to calculate the framerate of a game to push the graphics up
beyond what the hardware can normally handle by itself. Do this on lets say two
devices to the point where the framerate would be unplayable. Then synchronize
the frames over the network and paint onto a single canvas(monitor/tv). This
would be a hardware agnostic approach to distributing the processing for the
game in question.
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