[Wayland-bugs] [Bug 77260] getting stuck before eglswapbuffers in app without wl_shell and wl_registry components

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 10 01:45:45 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=77260

--- Comment #2 from Rohit Nandan <pulkitnandan at gmail.com> ---
EGL 1.4, ubuntu 12.04 ,x64. Had no info of shell and registry


On Thu, Apr 10, 2014 at 11:51 AM, <bugzilla-daemon at freedesktop.org> wrote:

>   *Comment # 1 <https://bugs.freedesktop.org/show_bug.cgi?id=77260#c1> on
> bug 77260 <https://bugs.freedesktop.org/show_bug.cgi?id=77260> from Pekka
> Paalanen <ppaalanen at gmail.com> *
>
> I am puzzled about your question.
>
> To create an EGLSurface, you will need to create a wl_surface as the first
> step. You cannot do that without creating a wl_registry, binding to
> wl_compositor, and sending a wl_compositor request to create the wl_surface.
>
> Furthermore, the wl_surface will not be mapped until you tell the server what
> it is. You are creating a top-level window, so you have to use wl_shell or
> xdg_shell to say it is a top-level window. To access wl_shell or xdg_shell, you
> again need wl_registry.
>
> If you do not tell the server what the wl_surface is for, the surface will
> never be mapped, and hence wl_surface.frame callbacks will never fire. EGL will
> internally wait for the frame callback of the previous eglSwapBuffers, if you
> have swap interval greater than 0. So, without mapping a surface, EGL can
> indeed get stuck, because the frames you render will never get to screen.
>
> But I still do not understand how you could ever work without wl_registry. Are
> you not telling the whole story, like are you using a toolkit of some kind? Or
> are you trying to do off-screen rendering without a real window?
>
> What EGL implementation are you using? On what platform?
>
> What do you mean by blocked, exactly? Have a gdb backtrace?
>
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