[Wayland-bugs] [Bug 94312] Whether to use the "subsurfaces"?
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 26 21:00:29 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94312
Bug ID: 94312
Summary: Whether to use the "subsurfaces"?
Product: Wayland
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: wayland
Assignee: wayland-bugs at lists.freedesktop.org
Reporter: belnd at grr.la
So, consider a button with text. In the shm file are:
* three button states: normal, pressed and hovered pointer,
* the rendered text.
A total of 4 bitmaps.
How best to organize the rendering of the button?
1. To use the "subsurfaces" for the text and for the button, changing its 3
state when needed.
2. To draw directly in "shellsurface". The text and the button state is
stored in memory, but each time the update button will be copied into a
separate memory area "wl_buffer" for "shellsurface".
At the end of the article concludes that the surface is better not to use when
building widgets. http://ppaalanen.blogspot.ru/2013/11/sub-surfaces-now.html
It turns out that you need to use method #2, but then each time you hover the
cursor, the client will copy the button state and text. You can make a crutch:
cutting text bitmap from the bitmaps of the button states, then when you hover
the cursor would to copy _only_ the button state. But still not effective..
Stop, handling the pointer-hover is possible because only in the presence of
the surface.. of a button.
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