[Wayland-bugs] [Bug 106736] Weston almost halves *visible* frame update rate from what application actually produces
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jun 1 13:38:38 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106736
Eero Tamminen <eero.t.tamminen at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
QA Contact|xorg-team at lists.x.org |
Summary|Xwayland halves *visible* |Weston almost halves
|screen update rate |*visible* frame update rate
| |from what application
| |actually produces
Component|XWayland |weston
--- Comment #5 from Eero Tamminen <eero.t.tamminen at intel.com> ---
This is Weston issue. It happens also with native Weston applications.
When testing this on Broxton...
> [core]
> repaint-window=N
With a Wayland native 3D benchmarking application that updates its window at
65-70 FPS...
Repaint value, Weston average update FPS:
- 1: 30 FPS
- 3: 30-35 FPS
- 5: 35-40 FPS
- 7: 40-45 FPS
- 9: 40-50 FPS
- 11: 45-55 FPS
- 13: 50-60 FPS
- 15: 60 FPS
When application runs through Xwayland, the situation is pretty similar.
When application runs below 60 FPS, there's a similar issue. Application
running at 27 FPS, drops to 15 FPS with default repaint-window value "7", and
it needs to be at least "13" for Weston updates to happen at 20 FPS (= what it
should be).
-> Seems that Weston repaint-window option should default to 15.
What it actually does, and why it currently defaults to lower value?
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