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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Pointer doesn't move on rare occasions"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93948#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Pointer doesn't move on rare occasions"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93948">bug 93948</a>
from <span class="vcard"><a class="email" href="mailto:peter.hutterer@who-t.net" title="Peter Hutterer <peter.hutterer@who-t.net>"> <span class="fn">Peter Hutterer</span></a>
</span></b>
<pre>tripletap is erratic on ps2, that's a (unrelated) problem we already know of.
The speed should not be any different though. Is it faster or slower? The only
reasoning I can think of here would be if the ps/2 advertises a higher axis
range than i2c and thus the average motion is higher, triggering the pointer
acceleration code earlier. Again, please try to get a hid-recording first.</pre>
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