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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - protocol: Reporting damage in surface coordinates doesn't work with EGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78190#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - protocol: Reporting damage in surface coordinates doesn't work with EGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78190">bug 78190</a>
from <span class="vcard"><a class="email" href="mailto:derekf@osg.samsung.com" title="Derek Foreman <derekf@osg.samsung.com>"> <span class="fn">Derek Foreman</span></a>
</span></b>
<pre>I've posted a patch for mesa that uses damage_buffer when available (using
Jason's proxy version stuff to query it):
<a href="https://lists.freedesktop.org/archives/mesa-dev/2016-February/107312.html">https://lists.freedesktop.org/archives/mesa-dev/2016-February/107312.html</a>
Though, does some specification document somewhere need refinement to indicate
we now expect these damage rectangles to be in buffer co-ordinates?</pre>
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