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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - drawing performance worse than X"
href="https://bugzilla.gnome.org/show_bug.cgi?id=763350#c49">Comment # 49</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - drawing performance worse than X"
href="https://bugzilla.gnome.org/show_bug.cgi?id=763350">bug 763350</a>
from <span class="vcard"><a href="page.cgi?id=describeuser.html&login=rstrode%40redhat.com" title="Ray Strode [halfline] <rstrode@redhat.com>"> <span class="fn">Ray Strode [halfline]</span></a>
</span></b>
<pre>so a is 5ms shorter because we don't have to allocate the buffer before drawing
b is 4ms shorter because the compositor doesn't have to import the new
buffer
c is a noop with the patch since the texture is already set
d is about the same (which makes sense)</pre>
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