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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - tiled (snapped, half-maximized) windows in Wayland aren't GDK_WINDOW_STATE_TILED"
href="https://bugzilla.gnome.org/show_bug.cgi?id=766860#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - tiled (snapped, half-maximized) windows in Wayland aren't GDK_WINDOW_STATE_TILED"
href="https://bugzilla.gnome.org/show_bug.cgi?id=766860">bug 766860</a>
from <span class="vcard"><a href="page.cgi?id=describeuser.html&login=ofourdan%40redhat.com" title="Olivier Fourdan <ofourdan@redhat.com>"> <span class="fn">Olivier Fourdan</span></a>
</span></b>
<pre>(In reply to Jonas Ã…dahl from <a href="show_bug.cgi?id=766860#c18">comment #18</a>)
<span class="quote">> Those changes are not directly related to tiling, they are more about
> negotiating the "state" of which a surface is drawn. In the wip we have so
> far introduced a "no drop shadow" state. All these states are supposed to be
> optional, and guaranteed to be respected when supported.</span >
I fail to see "no drop shadow" as a state to be honest, but that's another
topic.
<span class="quote">> I think it might make sense to have tiling state part of the "window state"
> enum, and and probably tiling edges. For example, I suspect a "no_shadow"
> mode would mean we still have rounded corners, but a "tiling" mode, we'd
> have sharp corners.</span >
I reckon possible tiling state(s) discussions should be driven by developers of
tiling WM/CM, because as far as I am concerned, I reckon "tiled" in itself is
sufficient, anything more precise (thus as edge tiling) might end up being
restrictive, we could have tiling WM/CMs who tile windows in random places on
screen, not just screen edges. But then again, we should discuss that on
wayland-devel ML for a broader audience.</pre>
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