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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - tiled (snapped, half-maximized) windows in Wayland aren't GDK_WINDOW_STATE_TILED"
href="https://bugzilla.gnome.org/show_bug.cgi?id=766860#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - tiled (snapped, half-maximized) windows in Wayland aren't GDK_WINDOW_STATE_TILED"
href="https://bugzilla.gnome.org/show_bug.cgi?id=766860">bug 766860</a>
from <span class="vcard"><a href="page.cgi?id=describeuser.html&login=jadahl%40gmail.com" title="Jonas Ådahl <jadahl@gmail.com>"> <span class="fn">Jonas Ådahl</span></a>
</span></b>
<pre>(In reply to Olivier Fourdan from <a href="show_bug.cgi?id=766860#c12">comment #12</a>)
<span class="quote">> Can you elaborate a bit, what is it exactly that you need or gnome-terminal?
>
> Those patches are a PoC (a very simple fix, that's what I like), but Mike
> Blumenkrantz mentioned on irc #wayland yesterday that Jonas and himself have
> been aorking working on xdg-shell for tiling policies for some time, so if
> you have specific requirements, that might be a good time to post them.</span >
Those changes are not directly related to tiling, they are more about
negotiating the "state" of which a surface is drawn. In the wip we have so far
introduced a "no drop shadow" state. All these states are supposed to be
optional, and guaranteed to be respected when supported.
I think it might make sense to have tiling state part of the "window state"
enum, and and probably tiling edges. For example, I suspect a "no_shadow" mode
would mean we still have rounded corners, but a "tiling" mode, we'd have sharp
corners.
<span class="quote">>
> Having an agreed, approved and shared standard for tiling in xdg-shell would
> be the way to go, but might take a lot longer.</span ></pre>
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