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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Automatically scale windows?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93315#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Automatically scale windows?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93315">bug 93315</a>
from <span class="vcard"><a class="email" href="mailto:ss1ha3tw@gmail.com" title="Shane Chen <ss1ha3tw@gmail.com>"> <span class="fn">Shane Chen</span></a>
</span></b>
<pre>(In reply to Alexander Larsson from <a href="show_bug.cgi?id=93315#c18">comment #18</a>)
<span class="quote">> For wayland the plan is for the app to submit scale=2 buffers and for
> coordinates (window pos, cursor pos, etc) to be scale=2, but the compositor
> downscales to 1.5 in the final composite to the scanout buffer.</span >
I'm curious about how to downscale to 1.5.
As the wl_ouput::scale can only be int , so if the compositor is rendering in
1.5 scale, it will tell the client that the output scale is 2? So the client
will never aware about the actual output scale 1.5?</pre>
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