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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - RFE: absolute mode for logogram input on a touchpad"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85879#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - RFE: absolute mode for logogram input on a touchpad"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85879">bug 85879</a>
from <span class="vcard"><a class="email" href="mailto:peter.hutterer@who-t.net" title="Peter Hutterer <peter.hutterer@who-t.net>"> <span class="fn">Peter Hutterer</span></a>
</span></b>
<pre>I don't think a frame event is needed here. The history of that is a bit blurry
anyway, AIUI the frame stems largely from the MT protocol A in Qt, but with the
protocol B the frame event is to some extent superfluous (still useful, but
just not as needed). This interface is aimed primarily at single-finger
interactions, so i think a frame event is unnecessary here though it could be
added later.
Renaming to libinput_event_touchpad sounds good, I'll do that in the next
revision.
(In reply to Jonas Ã…dahl from <a href="show_bug.cgi?id=85879#c8">comment #8</a>)
<span class="quote">> @@ +4954,5 @@
> > + * require changing to a neutral state first before activating the new
> > + * method.
> > + *
> > + * Disabling the direct touch mode on a device that does not have a direct
> > + * touch mode always succeeds.
>
> Should it be specified what happens to active gestures (including two finger
> scroll, and tap) etc? Do they continue, or are they cancelled in some way?</span >
That's what the sentence just above should've clarified, unless the device is
in a neutral state the mode won't activate yet. so any current ongoing gestures
have to end before the mode is activated. I'll try to add/reword this</pre>
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