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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - xf86-input-libinput: Rough and lopsided mouse movement in games/apps that reposition mouse"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96982#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - xf86-input-libinput: Rough and lopsided mouse movement in games/apps that reposition mouse"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96982">bug 96982</a>
from <span class="vcard"><a class="email" href="mailto:dannihfoss@fastmail.fm" title="Danni H <dannihfoss@fastmail.fm>"> <span class="fn">Danni H</span></a>
</span></b>
<pre>Hi, where would be a good place to discuss the implementation of a possible fix
for this issue?
I'm not really sure why you would need to reset subpixel information when
traveling large distances. Wouldn't one simply be able to do something like
this:
xPos += floor(destinationX) - floor(sourceX);
This would move the cursor while preserving the fractional because it would
only ever adjust the mouse position by some number of whole pixels.</pre>
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