<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - EGL client behaviour too undefined"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98731#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - EGL client behaviour too undefined"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98731">bug 98731</a>
from <span class="vcard"><a class="email" href="mailto:mvicomoya@nvidia.com" title="Miguel A. Vico <mvicomoya@nvidia.com>"> <span class="fn">Miguel A. Vico</span></a>
</span></b>
<pre>I'd really like to see fence support added into the compositor so we can stop
committing surfaces asynchronously on the client side.
However, I think we should keep discussion about that in a separate bug, as the
issue is different than the one tracking in this bug.
I filed <a class="bz_bug_link
bz_status_NEW "
title="NEW - We need fences support in Wayland compositors"
href="show_bug.cgi?id=98766">https://bugs.freedesktop.org/show_bug.cgi?id=98766</a> for that purpose.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>