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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - EGL client behaviour too undefined"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98731#c13">Comment # 13</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - EGL client behaviour too undefined"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98731">bug 98731</a>
              from <span class="vcard"><a class="email" href="mailto:mvicomoya@nvidia.com" title="Miguel A. Vico <mvicomoya@nvidia.com>"> <span class="fn">Miguel A. Vico</span></a>
</span></b>
        <pre>I'd really like to see fence support added into the compositor so we can stop
committing surfaces asynchronously on the client side.

However, I think we should keep discussion about that in a separate bug, as the
issue is different than the one tracking in this bug.

I filed <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - We need fences support in Wayland compositors"
   href="show_bug.cgi?id=98766">https://bugs.freedesktop.org/show_bug.cgi?id=98766</a> for that purpose.</pre>
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