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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">bug 98833</a>
from <span class="vcard"><a class="email" href="mailto:ppaalanen@gmail.com" title="Pekka Paalanen <ppaalanen@gmail.com>"> <span class="fn">Pekka Paalanen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=98833#c0">comment #0</a>)
<span class="quote">> Test suite has options for using single, double or triple buffering and
> toggling Vsync, but these didn't have any effect.</span >
Just curious, how do you actually choose between single, double or triple
buffering? I thought EGL didn't give any explicit control on buffering to the
app, and setting EGL_RENDER_BUFFER to EGL_SINGLE_BUFFER makes no sense on
Wayland. How do you control Vsync? We don't have any API on Wayland to turn
vsync off, as in, enable visible tearing.
I could understand better if you explained what you use in EGL API terms
instead, since AFAIK there is no way to explicitly choose a "buffering scheme",
EGL made sure to abstract that away from the app.</pre>
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