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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740">bug 100740</a>
from <span class="vcard"><a class="email" href="mailto:fourdan@xfce.org" title="Olivier Fourdan <fourdan@xfce.org>"> <span class="fn">Olivier Fourdan</span></a>
</span></b>
<pre>Fixing the crash leads to the same behavior though...
diff --git a/hw/xwayland/xwayland.c b/hw/xwayland/xwayland.c
index 623633d..4c7ab8b 100644
--- a/hw/xwayland/xwayland.c
+++ b/hw/xwayland/xwayland.c
@@ -176,6 +176,9 @@ xwl_cursor_warped_to(DeviceIntPtr device,
struct xwl_seat *xwl_seat = device->public.devicePrivate;
struct xwl_window *xwl_window;
+ if (!window)
+ return;
+
if (!xwl_seat)
xwl_seat = xwl_screen_get_default_seat(xwl_screen);</pre>
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