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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740">bug 100740</a>
from <span class="vcard"><a class="email" href="mailto:jadahl@gmail.com" title="Jonas Ådahl <jadahl@gmail.com>"> <span class="fn">Jonas Ådahl</span></a>
</span></b>
<pre>(In reply to Olivier Fourdan from <a href="show_bug.cgi?id=100740#c4">comment #4</a>)
<span class="quote">> Same behavior under weston, the objects always move toward the same
> direction regardless of where the pointer is moved, it seems (like top even
> when moving the pointer toward to bottom, and right even when moving the
> pointer toward the left)</span >
Weston, last time I checked, did not have the adaptations needed for Xwayland.
So far I only know of mutter that is forgiving enough to let Xwayland pretend
to warp the pointer.
<span class="quote">>
> => Moving to Xwayland</span >
It's possible that they might be fixed by the
<a href="https://lists.freedesktop.org/archives/xorg-devel/2016-November/051819.html">https://lists.freedesktop.org/archives/xorg-devel/2016-November/051819.html</a>
series. Note to self, I should look at that again.</pre>
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