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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740">bug 100740</a>
from <span class="vcard"><a class="email" href="mailto:carlosg@gnome.org" title="Carlos Garnacho Parro <carlosg@gnome.org>"> <span class="fn">Carlos Garnacho Parro</span></a>
</span></b>
<pre>FWIW my last patchset [1] makes shift-F work nicely. Moving objects past the
edges still seems to behave oddly though, we probably need to translate
subwindow coordinates into a toplevel-relative region for the confined pointer.
[1] <a href="https://lists.x.org/archives/xorg-devel/2017-May/053788.html">https://lists.x.org/archives/xorg-devel/2017-May/053788.html</a></pre>
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