<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100740">bug 100740</a>
from <span class="vcard"><a class="email" href="mailto:jesse.dubord@gmail.com" title="Source0f1 <jesse.dubord@gmail.com>"> <span class="fn">Source0f1</span></a>
</span></b>
<pre>(In reply to Jonas Ã…dahl from <a href="show_bug.cgi?id=100740#c16">comment #16</a>)
<span class="quote">> (In reply to Source0f1 from <a href="show_bug.cgi?id=100740#c15">comment #15</a>)
> > Did something change? I just tested Blender, today, on Ubuntu 17.10 beta 2
> > (ubuntu-modified gnome shell under wayland) and issue #1 appears to be
> > fixed: pressing shift+f to enter fly mode and move around the scene no
> > longer causes the camera to behave sporadically and it moves like it does in
> > Xorg. Issues #2 and #3 still exist, however.
> >
> > Still, progress is progress!
>
> Given the methods we have under Wayland (pointer locking and confinement
> instead of clients directly controlling the pointer cursor) we have
> implemented various support for emulating the X11 ways of implementing those
> features (locking/confinement). What Blender does however is taking control
> of the mouse cursor (without hiding it) and then moving it around on the
> screen (you'll see that it suddenly warps when hitting some edge in the UI).
>
> This is the known remaining issue, and we cannot really solve it without
> going back to giving clients arbitrary control of the pointer cursor.
> Therefore we opened a bug on Blender about this issue, arguing that the
> issue would best be mitigated in Blender.
>
> The bug was swiftly closed as wont-fix however, and the recommended work
> around is to disable the warp functionality. See
> <a href="https://developer.blender.org/T53004">https://developer.blender.org/T53004</a> for more details.</span >
Thanks for the update. I also wrote a comment in the Blender bug you linked,
hoping greater collaboration could be done to find a more seamless solution
than "turn off a setting in User Preferences to restore basic functionality for
all Wayland/XWayland users". With Wayland/Xwayland becoming default for many,
that would seem like a sore inconvenience for Blender users, everywhere.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>