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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - drag-and-drop with physical buttons starting on software button area"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104659#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - drag-and-drop with physical buttons starting on software button area"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104659">bug 104659</a>
from <span class="vcard"><a class="email" href="mailto:carlo@caione.org" title="Carlo Caione <carlo@caione.org>"> <span class="fn">Carlo Caione</span></a>
</span></b>
<pre>(In reply to Peter Hutterer from <a href="show_bug.cgi?id=104659#c1">comment #1</a>)
<span class="quote">> yeah, it's a side-effect of the data we see when pressing a button. As you
> press down, your finger flattens, causing the center of the touch to move as
> seen by the touchpad. The software buttons are a dead zone for that reason,
> otherwise we see slight pointer movements on every button press/release,
> causing users to miss the click targets.</span >
Hey Peter,
thank you for your reply. This makes perfectly sense.
<span class="quote">> There's probably something more fine-grained we could implement but
> meanwhile we've just been telling users to use one finger for click, another
> one for pointer movement. That is likely to feel more natural and provides
> for better control than having to push down while moving.</span >
Oh ok, this is new to me because on the laptops with a clickpad using two
fingers (one for click and the other one for pointer movement) is not working
(the cursor doesn't move at all when moving the second finger). Is this
behavior working on libinput out-of-the-box or must be enabled somehow? Just to
understand if we are hitting a bug on our hardware.
Thanks,</pre>
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