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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Wobbly AlpsPS/2 ALPS DualPoint TouchPad"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104828#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - Wobbly AlpsPS/2 ALPS DualPoint TouchPad"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104828">bug 104828</a>
from <span class="vcard"><a class="email" href="mailto:Hi-Angel@yandex.ru" title="Hi-Angel <Hi-Angel@yandex.ru>"> <span class="fn">Hi-Angel</span></a>
</span></b>
<pre>(In reply to Hi-Angel from <a href="show_bug.cgi?id=104828#c24">comment #24</a>)
<span class="quote">> Ok, I sent the patchset to wayland-devel:
> <a href="https://lists.freedesktop.org/archives/wayland-devel/2018-February/037118">https://lists.freedesktop.org/archives/wayland-devel/2018-February/037118</a>.
> html
>
> Anyway, about the `t->point.x` — I still don't know how to see stderr
> prints, but I simply built'n'tested the patches on my laptop, and it works,
> which means "x" being exactly what I wanted it to be. Otherwise the function
> wouldn't enable hysteresis (unless there's a bug of course).</span >
Ah, I just figured that I do never match the left move in the code. It is
correct in terms of the algorithm, but the side-effect is that hysteresis is
enabled even if "x" is not what I expected. Speaking of which — "x" seems to
never become negative.
Oh well, I dunno, I'd rather ask Peter how to figure out the direction along X
axis.</pre>
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