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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Acceleration still too fast with slow and slow-medium finger movements"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101139#c28">Comment # 28</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Acceleration still too fast with slow and slow-medium finger movements"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101139">bug 101139</a>
from <span class="vcard"><a class="email" href="mailto:gdr3941@me.com" title="Greg Reichow <gdr3941@me.com>"> <span class="fn">Greg Reichow</span></a>
</span></b>
<pre>Couple comments to answer above:
1. Not using a Hi-dpi display. Reported resolution is 1680 x 1050.
2. Exact machine is a 2011 MacBook Pro 8,2
3. Agree the earlier patch was too fast. I also found I did not like the
exponential acceleration from my first patch and have since switched full time
to the last patch I submitted (lowclip_patch) which has a simple linear accel
curve yet starts slower to enable precision at low speeds. For reference, my
comfortable setting is 0.
4. I will try to get some similar video with the slow finger movement and share
back with you.
Is there a utility you have that records both physical input speed and also
resulting cursor speed on screen? I wonder if something is not happening
further up the stack from libinput and causing the differences in resulting
pointer movement? (As I keep going through the libinput code and do not
understand why we are seeing such different results from similar input speeds
as you have shown above.)</pre>
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